Interface Development For Learning Environments PDF Download
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Author | : Joseph Frantiska Jr. |
Publisher | : Springer |
Total Pages | : 89 |
Release | : 2019-04-02 |
Genre | : Education |
ISBN | : 3030144828 |
Download Interface Development for Learning Environments Book in PDF, ePub and Kindle
This brief will examine and explore some tools and techniques that can be used to develop interfaces for learning environments. Interface design has been a topic in software engineering for many years. The advent of graphical user interfaces has created many remedies and challenges for the software engineer. In recent years with an increased emphasis in educational technology, instructional designers are also included in this arena. The interface can be a driver in terms of a learning environment’s ability to engage a student. It can also provide a point of information exchange and therefore learning between the student and the environment’s software. Thus, the issue of an interface is vital to the success of a learning environment. This brief will produce a variety of interfaces for various environments to allow the designer to contrast and compare them based upon the required purpose. The designer will have a toolkit filled with tools and techniques which will allow for interfaces that will engage the student and facilitate their learning. The primary audiences are K-12 and post-secondary educators who desire to create digital media based educational materials.
Author | : Dorian Peters |
Publisher | : Pearson Education |
Total Pages | : 273 |
Release | : 2014 |
Genre | : Computers |
ISBN | : 0321903048 |
Download Interface Design for Learning Book in PDF, ePub and Kindle
In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren't enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in "Personal Learning Environments." Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.
Author | : Max Giardina |
Publisher | : Springer Science & Business Media |
Total Pages | : 263 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3642777058 |
Download Interactive Multimedia Learning Environments Book in PDF, ePub and Kindle
Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2003 |
Genre | : |
ISBN | : |
Download Explorations in Three-Dimensional User Interfaces for Learning Environments Book in PDF, ePub and Kindle
Computerized learning environments have the potential to dramatically improve the pedagogical effectiveness of the educational process. The computer will not replace the teacher in the classroom, but it could play a significant role in the students' education. The computerized learning environment could provide each student an interactive, custom lesson. This thesis examines how to develop a three-dimensional user interface that would improve the learning environment. We draw examples from two three-dimensional learning environments; the Steve and PhysViz projects. This thesis discusses four stages of the software development cycle (analysis, design, prototyping, and evaluation) to consider when developing a three-dimensional user interface. We first describe the potential characteristics of a learning environment that benefit from a three-dimensional interface. Next we explore the use of interaction metaphors and affordances in a three-dimensional learning environment. We found that direct manipulation of the interface can be very useful for a learning environment and also saw how this can be facilitated by affordances. After the design considerations, we begin examining issues that arise when prototyping a three-dimensional learning environment. Our discussion focuses on issues we encountered with Java 3D when implementing our three-dimensional world for the PhysViz project. We also introduce some ideas about camera control, navigation of the student, and the display of text. Finally, we propose an evaluation plan for three-dimensional user interfaces for learning environments. This thesis provides software developers of learning environments with a guide to the advantages and disadvantages of using a three-dimensional interface. From developing PhysViz, a physics tutorial application, we found that a three-dimensional interface was beneficial. The additional dimension added to the richness of the interface and improved the pedagogical effectiveness of our learnin.
Author | : Khan, Badrul |
Publisher | : IGI Global |
Total Pages | : 375 |
Release | : 2011-12-31 |
Genre | : Computers |
ISBN | : 1613505175 |
Download User Interface Design for Virtual Environments: Challenges and Advances Book in PDF, ePub and Kindle
The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.
Author | : Joseph Frantiska, Jr. |
Publisher | : Springer |
Total Pages | : 61 |
Release | : 2017-10-18 |
Genre | : Education |
ISBN | : 3319674404 |
Download Visualization Tools for Learning Environment Development Book in PDF, ePub and Kindle
This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information mapping) to help visualize how a learning environment will work. Such tools were originally developed for use by software engineers but as the complexity of learning environments has increased with various interfaces and processing, both educators and students have developed a need to understand the design and development of visualization tools. The primary audiences for this text are K-12 and post-secondary educators and instructional designers who want to use tools that will allow them to develop effective learning environments in an efficient manner. Undergraduate and graduate students in an educational technology class can also employ these tools and techniques to develop their own materials.
Author | : Elena Aurel Railean |
Publisher | : Springer |
Total Pages | : 108 |
Release | : 2016-09-06 |
Genre | : Education |
ISBN | : 9811024561 |
Download User Interface Design of Digital Textbooks Book in PDF, ePub and Kindle
This book is a synthesis of the complex interdependencies between user interface design of digital screen and learning process. It is analyzed the impact of digital revolution on learning, phases of digital textbooks use and development; specific features of educational system & learning environment; psycho-pedagogical characteristics of XXI students; user interface design topology; user interface design features of digital textbooks in accordance with human thinking paradigms; critical thinking of user interfaces and content (linear, systems, global and metasystems design approach). One special chapter describes innovative organizational forms of learning with digital textbooks. Metasystems learning design of digital textbooks will be of particular interest to the readers because this is an innovative approach of learning design, which proved the experimental data of the instructional dynamic and flexible strategy. It proved the practical application of didactical model of digital textbooks for chemistry and mathematics. The main benefits for reader refers on understanding the applicability of metasystems learning design for digital textbook use and development, in particular for STEM education. It takes more than analysis to help readers overcome the impact of user interface design of digital textbook on learning outcomes.
Author | : Maiga Chang |
Publisher | : Springer |
Total Pages | : 224 |
Release | : 2014-09-05 |
Genre | : Education |
ISBN | : 366244447X |
Download Smart Learning Environments Book in PDF, ePub and Kindle
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.
Author | : Evangelos Kapros |
Publisher | : Springer |
Total Pages | : 251 |
Release | : 2018-09-25 |
Genre | : Computers |
ISBN | : 331994794X |
Download Designing for the User Experience in Learning Systems Book in PDF, ePub and Kindle
While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com
Author | : T. Murray |
Publisher | : Springer Science & Business Media |
Total Pages | : 563 |
Release | : 2013-04-18 |
Genre | : Education |
ISBN | : 9401708193 |
Download Authoring Tools for Advanced Technology Learning Environments Book in PDF, ePub and Kindle
This edited book gives a comprehensive picture of the state of the art in authoring systems and authoring tools for advanced technology instructional systems. It includes descriptions of fifteen systems and research projects from almost every significant effort in the field. The book will appeal to researchers, teachers and advanced students working in education, instructional technology and computer-based education, psychology, cognitive science and computer science.