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Information Systems Programming with Java

Information Systems Programming with Java
Author: Andrew C. Staugaard
Publisher: Prentice Hall
Total Pages: 9
Release: 2004
Genre: Java (Computer program language)
ISBN: 9780131413429

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Information Systems Programming with Java

Information Systems Programming with Java
Author: Andrew C. Staugaard
Publisher: Prentice Hall
Total Pages: 0
Release: 2003-07
Genre: Computers
ISBN: 9780131018600

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Written by a highly successful teacher and author, this book teaches users how to program in Java from the beginning.Exceptionally readable, it conforms to current OO technology and the Java 1.4 SDK, requires no previous programming knowledge, and introduces object-oriented programming gently afterlearners have mastered basic programming concepts. KEY TOPICSThe book features chapters on object-oriented programming, graphical user interfaces, GUIs, using Swing components, applets and graphics, and multidimensional arrays. Twenty "Problem Solving in Action" case studies focus on business applications and scenarios involving event-driven programming, e-commerce, inventory control, present value, payroll professional baseball stats, and easy equation solution.For all IS and IT professionals.


Fundamentals of Java Programming

Fundamentals of Java Programming
Author: Jeremy Ezell
Publisher:
Total Pages: 0
Release: 2023-12-15
Genre:
ISBN: 9781958303054

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Great Ideas in Computer Science, second edition

Great Ideas in Computer Science, second edition
Author: Alan W. Biermann
Publisher: MIT Press
Total Pages: 576
Release: 1997-03-06
Genre: Computers
ISBN: 9780262522236

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In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.


Real-time Systems and Their Programming Languages

Real-time Systems and Their Programming Languages
Author: Alan Burns
Publisher: Addison Wesley Publishing Company
Total Pages: 600
Release: 1990
Genre: Computers
ISBN:

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A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must


Java for Computer Information Systems

Java for Computer Information Systems
Author: Andrew C. Staugaard
Publisher:
Total Pages: 0
Release: 1999
Genre: Business
ISBN: 9780130108067

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"This is an excellent book. After reading so many that are not, or are at best just adequate, this book really tries (and most often succeeds) to reach the student-a seemingly often forgotten part of the intro text equation. The chapters are sensible, well paced, and well organized. The use of graphic modules throughout will be very effective. It was a brilliant idea." --Dr. M.C.Schraefel, "University of Victoria" "The material is very readable, clear, rich in terms of examples, excellent learning format, and so forth. I really like the presentation." --Alan L. Eliason, "Graduate School of Management at Willamette University" Java has become a premier programming language because of its portability, Internet programming capabilities, and object-orientation. Emphasizing problem-solving techniques, this successful author takes advantage of Java's object-orientation and built-in graphics to teach students and professionals how to program. Author of 19 textbooks and winner of two prestigious college and university teaching excellence awards, STAUGAARD knows what will work in your introductory Java class. Features Emphasis is first placed on the "nuts and bolts" of programming and problem solving, building gradually to the object-oriented paradigm. A series of GUI10X and Applet10X experiments modules run in parallel with the text chapter to motivate students and prepare them for in-depth coverage of event-driven, graphics programming discussed in later chapters. Covers both Java applications and applets. Problem-solving skills enhanced with 20 Problem Solving in Action Case Studies. Excellent student pedagogy includes Programming Tips, Programming Notes, StyleTips, Debugging Tips, Debugging Boxes, Caution Boxes, Compiler Notes, and 300 quick-check exercises.


Modern Systems Programming with Scala Native

Modern Systems Programming with Scala Native
Author: Richard Whaling
Publisher: Pragmatic Bookshelf
Total Pages: 314
Release: 2020-01-23
Genre: Computers
ISBN: 1680507494

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Access the power of bare-metal systems programming with Scala Native, an ahead-of-time Scala compiler. Without the baggage of legacy frameworks and virtual machines, Scala Native lets you re-imagine how your programs interact with your operating system. Compile Scala code down to native machine instructions; seamlessly invoke operating system APIs for low-level networking and IO; control pointers, arrays, and other memory management techniques for extreme performance; and enjoy instant start-up times. Skip the JVM and improve your code performance by getting close to the metal. Developers generally build systems on top of the work of those who came before, accumulating layer upon layer of abstraction. Scala Native provides a rare opportunity to remove layers. Without the JVM, Scala Native uses POSIX and ANSI C APIs to build concise, expressive programs that run unusually close to bare metal. Scala Native compiles Scala code down to native machine instructions instead of JVM bytecode. It starts up fast, without the sluggish warm-up phase that's common for just-in-time compilers. Scala Native programs can seamlessly invoke operating system APIs for low-level networking and IO. And Scala Native lets you control pointers, arrays, and other memory layout types for extreme performance. Write practical, bare-metal code with Scala Native, step by step. Understand the foundations of systems programming, including pointers, arrays, strings, and memory management. Use the UNIX socket API to write network client and server programs without the sort of frameworks higher-level languages rely on. Put all the pieces together to design and implement a modern, asynchronous microservice-style HTTP framework from scratch. Take advantage of Scala Native's clean, modern syntax to write lean, high-performance code without the JVM. What You Need: A modern Windows, Mac OS, or Linux system capable of running Docker. All code examples in the book are designed to run on a portable Docker-based build environment that runs anywhere. If you don't have Docker yet, see the Appendix for instructions on how to get it.


The Making of Information Systems

The Making of Information Systems
Author: Karl E. Kurbel
Publisher: Springer Science & Business Media
Total Pages: 600
Release: 2008-04-24
Genre: Business & Economics
ISBN: 3540792619

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Information systems (IS) are the backbone of any organization today, supporting all major business processes. This book deals with the question: how do these systems come into existence? It gives a comprehensive coverage of managerial, methodological and technological aspects including: Management decisions before and during IS development, acquisition and implementation Project management Requirements engineering and design using UML Implementation, testing and customization Software architecture and platforms Tool support (CASE tools, IDEs, collaboration tools) The book takes into account that for most organizations today, inhouse development is only one of several options to obtain an IS. A good deal of IS development has moved to software vendors – be it domestic, offshore or multinational software firms. Since an increasing share of this work is done in Asia, Eastern Europe, Latin America and Africa, the making of information systems is discussed within a global context.


Introduction to Programming Using Java

Introduction to Programming Using Java
Author: David Eck
Publisher: Orange Grove Text Plus
Total Pages: 0
Release: 2009-09
Genre:
ISBN: 9781616100476

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This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.


Java Programming: A Comprehensive Beginner’s Guide

Java Programming: A Comprehensive Beginner’s Guide
Author: Dr.Bomma Rama Krishna
Publisher: PND Publishers
Total Pages: 373
Release: 2023-06-29
Genre: Computers
ISBN: 8194949157

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In the world of programming, Object-Oriented (OO) paradigm has gained significant importance and has become the foundation for designing and developing complex software systems. This paradigm provides a systematic approach to organizing and managing code by modeling real-world entities as objects and defining their behaviors through classes. This book aims to provide a comprehensive understanding of the OO paradigm using Java as the primary programming language. Java is a popular and widely used language that fully supports the principles and concepts of OO programming. It offers a robust set of features, including inheritance, polymorphism, encapsulation, and abstraction, which are essential for building scalable and maintainable software applications. The book starts with an introduction to the fundamental concepts of OO programming, including the concept of agents and their role in viewing the world. It then delves into the basics of Java, covering its timeline, features, syntax, data types, variables, and operators. The concept of classes and objects is introduced, along with topics like constructors, access control, method overloading, parameter passing, and recursion. Next, the book explores the concepts of strings and arrays in Java, followed by an in-depth discussion on inheritance, packages, and interfaces. Inheritance allows for the creation of hierarchical abstractions, and the book explores different types of inheritance, such as specialization, specification, construction, and extension. It also covers the benefits and costs associated with inheritance and explains the member access rules and the use of keywords like "super" and "final." The book then moves on to discuss packages and interfaces, which provide mechanisms for organizing and structuring code. It explains how to define, create, and access packages and how to define interfaces in Java. Exception handling and multithreading are vital aspects of modern programming, and Chapter 3 focuses on these topics. It covers the concepts of exception handling, including try-catch blocks, throws, and finally clauses. Custom exceptions and the creation of exception subclasses are also discussed. The chapter then delves into multithreading, explaining the differences between multithreading and multitasking, the thread class hierarchy, thread life cycle, and various aspects of thread creation, synchronization, daemon threads, and thread groups. Chapter 4 introduces the Abstract Window Toolkit (AWT), which provides the foundation for building graphical user interfaces (GUIs) in Java. It covers the AWT hierarchy and explains how to create a GUI using the Frame class. Event handling is also discussed, including event handling code and various AWT components such as buttons, labels, checkboxes, lists, text fields, and more. Swings, which is an advanced GUI toolkit in Java, is the focus of Chapter 5. The chapter explores the history of Swings, compares it with AWT, and explains the Model-View-Controller (MVC) architecture. It then covers commonly used Swing components and containers, including buttons, labels, text fields, checkboxes, radio buttons, and more. Layout managers, which are essential for organizing and positioning components within a container, are also discussed. Finally, Chapter 6 presents several Java projects to apply the concepts learned throughout the book. These projects include a moving balls application using threads and GUI, a simple image viewer, a basic calculator, and the implementation of a simple notepad. By the end of this book, readers will have a solid understanding of the principles and concepts of the OO paradigm, as well as the ability to develop Java applications using object-oriented techniques. The book is designed to be a valuable resource for beginners and intermediate programmers looking to enhance their understanding and skills in object-oriented programming with Java.