Higher Education In Virtual Worlds PDF Download
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Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 267 |
Release | : 2009-11-23 |
Genre | : Education |
ISBN | : 1849506094 |
Download Higher Education in Virtual Worlds Book in PDF, ePub and Kindle
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 399 |
Release | : 2011-09-28 |
Genre | : Education |
ISBN | : 1780520522 |
Download Transforming Virtual World Learning Book in PDF, ePub and Kindle
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
Author | : Choi, Dong Hwa |
Publisher | : IGI Global |
Total Pages | : 328 |
Release | : 2020-07-31 |
Genre | : Education |
ISBN | : 1799849619 |
Download Current and Prospective Applications of Virtual Reality in Higher Education Book in PDF, ePub and Kindle
For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.
Author | : Sue Gregory |
Publisher | : Athabasca University Press |
Total Pages | : 347 |
Release | : 2016-04-01 |
Genre | : Education |
ISBN | : 177199133X |
Download Learning in Virtual Worlds Book in PDF, ePub and Kindle
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 397 |
Release | : 2012-12-05 |
Genre | : Education |
ISBN | : 1781902402 |
Download Increasing Student Engagement and Retention Using Immersive Interfaces Book in PDF, ePub and Kindle
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 259 |
Release | : 2009-11-23 |
Genre | : Education |
ISBN | : 1849506108 |
Download Higher Education in Virtual Worlds Book in PDF, ePub and Kindle
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Author | : Klaus Bredl |
Publisher | : IGI Global |
Total Pages | : 382 |
Release | : 2013-03-31 |
Genre | : Computers |
ISBN | : 1466636742 |
Download Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare Book in PDF, ePub and Kindle
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Author | : Shannon Kennedy-Clark |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Education, Higher |
ISBN | : 9781466644700 |
Download Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education Book in PDF, ePub and Kindle
"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including case studies presenting successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning"--
Author | : Lisa Jacka |
Publisher | : Routledge |
Total Pages | : 106 |
Release | : 2018-01-12 |
Genre | : Education |
ISBN | : 1351395122 |
Download Using Virtual Worlds in Educational Settings Book in PDF, ePub and Kindle
The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration. Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.
Author | : Kennedy-Clark, Shannon |
Publisher | : IGI Global |
Total Pages | : 357 |
Release | : 2014-04-30 |
Genre | : Education |
ISBN | : 1466644710 |
Download Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education Book in PDF, ePub and Kindle
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.