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GURPS: Space

GURPS: Space
Author: Jon F. Zeigler
Publisher: Steve Jackson Games
Total Pages: 240
Release: 2009-03-01
Genre: Games
ISBN: 9781556347979

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"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.


Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised
Author: Steve Jackson
Publisher: Steve Jackson Games
Total Pages: 276
Release: 2018-03-19
Genre: Games & Activities
ISBN: 9781556348266

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Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.


Gurps

Gurps
Author: James Cambias
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2003-06-20
Genre: Fantasy games
ISBN: 9781556344725

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Fantasirollespil.


GURPS Lite

GURPS Lite
Author: Sean Punch
Publisher:
Total Pages: 34
Release: 2000
Genre: Games & Activities
ISBN:

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Gurps Ultra-Tech

Gurps Ultra-Tech
Author: David L. Pulver
Publisher: Steve Jackson Games
Total Pages: 240
Release: 2007-01-08
Genre: Games
ISBN: 9781556347535

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Interstellar Wars

Interstellar Wars
Author: Paul Drye
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2005-07
Genre: Fantasy games
ISBN: 9781556347467

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The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.


Under Pressure

Under Pressure
Author: Constantine Thomas
Publisher: Steve Jackson Games
Total Pages: 160
Release: 2003-09-01
Genre:
ISBN: 9781556346781

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Gurps Mars

Gurps Mars
Author: EDS Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2002-04
Genre:
ISBN: 9781556345340

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How to Be a Gurps GM

How to Be a Gurps GM
Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
Total Pages: 76
Release: 2017-07-24
Genre: Games & Activities
ISBN: 9781556348082

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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!


GURPS Myth

GURPS Myth
Author: Gene Seabolt
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1999-12
Genre:
ISBN: 9781556344138

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-- Based on the best-selling MYTH computer games from Bungie Software! -- A gripping add-on for anyone who enjoys Myth, whether he plays GURPS or not. -- Includes guidelines for using the computer game's world-generation software for GURPS simulation.