Graphics Interface 2008 PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Graphics Interface 2008 PDF full book. Access full book title Graphics Interface 2008.

Graphics Interface 2014

Graphics Interface 2014
Author: Paul G. Kry
Publisher: CRC Press
Total Pages: 250
Release: 2020-11-25
Genre: Computers
ISBN: 1000106985

Download Graphics Interface 2014 Book in PDF, ePub and Kindle

This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.


The Computer Graphics Interface

The Computer Graphics Interface
Author: Karla Steinbrugge Chauveau
Publisher: Butterworth-Heinemann
Total Pages: 395
Release: 2014-05-16
Genre: Computers
ISBN: 1483144879

Download The Computer Graphics Interface Book in PDF, ePub and Kindle

The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic objects. Chapter 5 discusses segments, while Chapter 6 tackles raster devices. The last chapter covers mechanism for manipulating graphic objects through the use of input/output devices. The text will be of great use to both novice and expert computer graphics artist, particularly those who are involved in designing user interface.


Human Interface and the Management of Information. Interacting with Information

Human Interface and the Management of Information. Interacting with Information
Author: Gavriel Salvendy
Publisher: Springer Science & Business Media
Total Pages: 560
Release: 2011-06-27
Genre: Business & Economics
ISBN: 3642216684

Download Human Interface and the Management of Information. Interacting with Information Book in PDF, ePub and Kindle

This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of human interface and the management of information. The 62 papers of this second volume address the following major topics: access to information; supporting communication; supporting work, collaboration; decision-making and business; mobile and ubiquitous information; and information in aviation.


Graphics Interface 2009

Graphics Interface 2009
Author: Amy Gooch
Publisher: A K Peters/CRC Press
Total Pages: 0
Release: 2009-07-06
Genre: Computers
ISBN: 9781568814704

Download Graphics Interface 2009 Book in PDF, ePub and Kindle

With contributions by top graphics researchers and professionals, this volume covers computer graphics, interactive systems, and human-computer interaction. Graphics Interface occupies a niche among conferences in that it seeks to combine and bridge research topics in and across these areas. Beginning in 1969 as the “Canadian Man-Computer Communications Seminar” (CMCCS), it is the oldest regularly scheduled computer graphics and human-computer interaction conference. Graphics Interface 2009 took place in Kelowna, British Columbia, Canada from May 25 to May 27. The papers contributed here are from talks given at the annual Graphics Interface conference.


Entertainment for Education. Digital Techniques and Systems

Entertainment for Education. Digital Techniques and Systems
Author: Xiaopeng Zhang
Publisher: Springer Science & Business Media
Total Pages: 651
Release: 2010-07-30
Genre: Computers
ISBN: 3642145329

Download Entertainment for Education. Digital Techniques and Systems Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.


Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling
Author: Joaquim Jorge
Publisher: Springer Science & Business Media
Total Pages: 404
Release: 2010-12-15
Genre: Computers
ISBN: 1848828128

Download Sketch-based Interfaces and Modeling Book in PDF, ePub and Kindle

The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.


Advances in Visual Computing

Advances in Visual Computing
Author: George Bebis
Publisher: Springer Science & Business Media
Total Pages: 1238
Release: 2009-11-17
Genre: Computers
ISBN: 364210519X

Download Advances in Visual Computing Book in PDF, ePub and Kindle

The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.


Graphics Interface 2000

Graphics Interface 2000
Author: Pourang Irani
Publisher: A K Peters/CRC Press
Total Pages: 0
Release: 2000-05-16
Genre: Computers
ISBN: 9781568811901

Download Graphics Interface 2000 Book in PDF, ePub and Kindle

Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2000 Graphics Interface conference, May 15-17, 2000 in Montreál, Quebec.


Smart Graphics

Smart Graphics
Author: Marc Christie
Publisher: Springer
Total Pages: 191
Release: 2014-08-22
Genre: Computers
ISBN: 3319116509

Download Smart Graphics Book in PDF, ePub and Kindle

This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.