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Graphic Go Algorithms

Graphic Go Algorithms
Author: Yang Hu
Publisher:
Total Pages: 232
Release: 2020-06-18
Genre:
ISBN:

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Discover how graph algorithms can help you leverage the relationships within your data to develop more intelligent solutions and enhance your algorithms. You'll learn how graph analytics are uniquely suited to unfold complex structures and reveal difficult-to-find patterns lurking in your data. this book illustrates how graph algorithms deliver data structure and algorithmsThis practical book walks you through hands-on examples of how to use graph algorithms in Go.Learn how graph analytics vary from conventional algorithms analysisUnderstand how classic graph algorithms work, and how they are appliedExplore algorithm examples with working code and sample dada.The complexity of life, because they do not understand to simplify the complex, simple is the beginning of wisdom. From the essence of practice, this book to briefly explain the concept and vividly cultivate programming interest, you will learn it easy, fast and well


Graphics and Visualization

Graphics and Visualization
Author: T. Theoharis
Publisher: CRC Press
Total Pages: 786
Release: 2008-05-30
Genre: Computers
ISBN: 1568812744

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This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.


Interactive Computer Graphics

Interactive Computer Graphics
Author: Wolfgang Giloi
Publisher: Prentice Hall
Total Pages: 376
Release: 1978
Genre: Computers
ISBN:

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Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.


Practical Algorithms for 3D Computer Graphics

Practical Algorithms for 3D Computer Graphics
Author: R. Stuart Ferguson
Publisher: CRC Press
Total Pages: 517
Release: 2013-12-19
Genre: Computers
ISBN: 1466582537

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Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit


Computer Graphics from Scratch

Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
Total Pages: 250
Release: 2021-05-13
Genre: Computers
ISBN: 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.


Graph Algorithms for Data Science

Graph Algorithms for Data Science
Author: Tomaž Bratanic
Publisher: Simon and Schuster
Total Pages: 350
Release: 2024-02-27
Genre: Computers
ISBN: 1617299464

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Graph Algorithms for Data Science teaches you how to construct graphs from both structured and unstructured data. You'll learn how the flexible Cypher query language can be used to easily manipulate graph structures, and extract amazing insights. Graph Algorithms for Data Science is a hands-on guide to working with graph-based data in applications. It's filled with fascinating and fun projects, demonstrating the ins-and-outs of graphs. You'll gain practical skills by analyzing Twitter, building graphs with NLP techniques, and much more. These powerful graph algorithms are explained in clear, jargon-free text and illustrations that makes them easy to apply to your own projects.


Point-Based Graphics

Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
Total Pages: 553
Release: 2011-05-04
Genre: Computers
ISBN: 0080548822

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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop


Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book
Author: Michael Abrash
Publisher: Coriolis Group Books
Total Pages: 0
Release: 1997
Genre: Computer graphics
ISBN: 9781576101742

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No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.


Learn Data Structures and Algorithms with Golang

Learn Data Structures and Algorithms with Golang
Author: Bhagvan Kommadi
Publisher: Packt Publishing Ltd
Total Pages: 324
Release: 2019-03-30
Genre: Computers
ISBN: 178961841X

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Explore Golang's data structures and algorithms to design, implement, and analyze code in the professional setting Key FeaturesLearn the basics of data structures and algorithms and implement them efficientlyUse data structures such as arrays, stacks, trees, lists and graphs in real-world scenariosCompare the complexity of different algorithms and data structures for improved code performanceBook Description Golang is one of the fastest growing programming languages in the software industry. Its speed, simplicity, and reliability make it the perfect choice for building robust applications. This brings the need to have a solid foundation in data structures and algorithms with Go so as to build scalable applications. Complete with hands-on tutorials, this book will guide you in using the best data structures and algorithms for problem solving. The book begins with an introduction to Go data structures and algorithms. You'll learn how to store data using linked lists, arrays, stacks, and queues. Moving ahead, you'll discover how to implement sorting and searching algorithms, followed by binary search trees. This book will also help you improve the performance of your applications by stringing data types and implementing hash structures in algorithm design. Finally, you'll be able to apply traditional data structures to solve real-world problems. By the end of the book, you'll have become adept at implementing classic data structures and algorithms in Go, propelling you to become a confident Go programmer. What you will learnImprove application performance using the most suitable data structure and algorithmExplore the wide range of classic algorithms such as recursion and hashing algorithmsWork with algorithms such as garbage collection for efficient memory management Analyze the cost and benefit trade-off to identify algorithms and data structures for problem solvingExplore techniques for writing pseudocode algorithm and ace whiteboard coding in interviewsDiscover the pitfalls in selecting data structures and algorithms by predicting their speed and efficiencyWho this book is for This book is for developers who want to understand how to select the best data structures and algorithms that will help solve coding problems. Basic Go programming experience will be an added advantage.


Numerical Algorithms

Numerical Algorithms
Author: Justin Solomon
Publisher: CRC Press
Total Pages: 400
Release: 2015-06-24
Genre: Computers
ISBN: 1482251892

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Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig