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Genji Dawn of the Samurai

Genji Dawn of the Samurai
Author: DoubleJump Publishing
Publisher: Onionbat
Total Pages: 321
Release: 2005-07
Genre: Computer adventure games
ISBN: 9780974170060

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"There's something for everyone in the Official Strategy Guide : All essences of Amahagane revealed; all Kamui moves listed; the complete and accurate history of Genji; detailed items and weapons lists; comprehensive walkthrough for all chapters"--Page 4 of cover.


Wanted Undead Or Alive

Wanted Undead Or Alive
Author: Jonathan Maberry
Publisher: Citadel Press
Total Pages: 384
Release: 2010
Genre: Humor
ISBN: 0806528214

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An indispensable guide identifying and describing mankind's enemies: supernatural beasts, ghosts, vampires, serial killers, etc.-- and unearthing effective, time-proven responses to each horrific threat.


The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 245
Release: 2023-02-09
Genre: Games & Activities
ISBN: 1476648433

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Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


Playstation 3

Playstation 3
Author:
Publisher: PediaPress
Total Pages: 749
Release:
Genre:
ISBN:

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Social Exclusion, Power, and Video Game Play

Social Exclusion, Power, and Video Game Play
Author: David G. Embrick
Publisher: Lexington Books
Total Pages: 284
Release: 2012
Genre: Games & Activities
ISBN: 073913860X

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While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.


Atari to Zelda

Atari to Zelda
Author: Mia Consalvo
Publisher: MIT Press
Total Pages: 269
Release: 2022-06-07
Genre: Games & Activities
ISBN: 0262545764

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The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.


The Tale of Genji: Dreams at Dawn, Volume 6

The Tale of Genji: Dreams at Dawn, Volume 6
Author: Waki Yamato
Publisher: Kodansha America LLC
Total Pages: 266
Release: 2019-08-06
Genre: Comics & Graphic Novels
ISBN: 1642129305

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Genji has reached the heights of worldly glory, but a new young wife begins to drive his life out of order. Living in an estate with his many wives, Genji wields the highest power in the country, but even so he still continues to search for his ideal woman—so he welcomes a young princess as his wife. Did he truly want this woman so badly, he would even hurt his most beloved Lady Murasaki to have her? Read this manga to have a good understanding of The Tale of Genji!


Appraising Genji

Appraising Genji
Author: Patrick W. Caddeau
Publisher: SUNY Press
Total Pages: 232
Release: 2007-01-01
Genre: Literary Criticism
ISBN: 9780791466742

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Murasaki Shikibu’s eleventh-century Tale of Genji is the most revered work of fiction in Japan. This book explores Genji’s reception over the years and its place in Japanese culture.


Codebreaker Code Book

Codebreaker Code Book
Author:
Publisher:
Total Pages: 708
Release: 2006
Genre: Games & Activities
ISBN: 9780761555162

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- Over 50,000 codes for more than 1,300 titles available for your PS2. - A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! - CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.