Gaming Simulation Rationale Design And Applications PDF Download
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Author | : Cathy S. Greenblat |
Publisher | : John Wiley & Sons |
Total Pages | : 456 |
Release | : 1975 |
Genre | : Social Science |
ISBN | : |
Download Gaming-simulation--rationale, Design, and Applications Book in PDF, ePub and Kindle
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
Author | : |
Publisher | : |
Total Pages | : 435 |
Release | : 1975 |
Genre | : |
ISBN | : |
Download Gaming-simulation: Rationale, Design, and Application Book in PDF, ePub and Kindle
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Cathy Stein Greenblat |
Publisher | : |
Total Pages | : |
Release | : 1975 |
Genre | : Game theory |
ISBN | : |
Download Gaming-simulation Book in PDF, ePub and Kindle
Author | : Dr Jon Clark |
Publisher | : Routledge |
Total Pages | : 468 |
Release | : 2005-08-10 |
Genre | : Education |
ISBN | : 1135717370 |
Download James S. Coleman Book in PDF, ePub and Kindle
James S. Coleman was one of a distinguished generation of sociology students who passed through the Columbia Sociology Department in the 1940s and `50s. This book critically debates his work and his contribution to society and the social sciences more generally. It consists of 18 major papers by 20 authors from six countries on a range of themes. The volume is framed by an extended editorial introduction reflecting on the five- year exchange of correspondence between James Coleman and the editor, together with two of Coleman's own works.
Author | : Toshiyuki Kaneda |
Publisher | : Springer Nature |
Total Pages | : 309 |
Release | : 2022-01-03 |
Genre | : Business & Economics |
ISBN | : 9811620113 |
Download Simulation and Gaming for Social Design Book in PDF, ePub and Kindle
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author | : M. Laura Angelini |
Publisher | : Springer Nature |
Total Pages | : 72 |
Release | : 2021-01-15 |
Genre | : Education |
ISBN | : 3030655407 |
Download Learning Through Simulations Book in PDF, ePub and Kindle
This book is written for teacher educators who are looking for strategies to teach a foreign or second language in a more meaningful way whilst applying active methodologies to develop critical thinking skills. The book is designed to guide the readers through a series of simulations that provide challenging learning opportunities, similar to the ones experienced in real life, whereby each simulation is designed to support participants’ language and critical thinking skills and their abilities as future teachers. The book first introduces the concept of simulations in education. Then it provides examples of fully developed simulations and instructions for their implementation, a template for the readers to create their own simulations, as well as suggestions for peer classroom observation and professional development. Finally, three case studies exploring student learning through simulations are presented. This book is a useful teaching resource for teacher instructors, English as a Second Language/English as a Foreign Language students, secondary school teachers and for language institutions.
Author | : |
Publisher | : Eburon Uitgeverij B.V. |
Total Pages | : 432 |
Release | : 2007 |
Genre | : Simulation games in education |
ISBN | : 9059722310 |
Download Organizing and Learning Through Gaming and Simulation Book in PDF, ePub and Kindle
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Author | : National Research Council |
Publisher | : National Academies Press |
Total Pages | : 130 |
Release | : 2010-04-15 |
Genre | : Computers |
ISBN | : 0309147778 |
Download The Rise of Games and High-Performance Computing for Modeling and Simulation Book in PDF, ePub and Kindle
The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.
Author | : |
Publisher | : |
Total Pages | : 530 |
Release | : 1988 |
Genre | : Business education |
ISBN | : |
Download Simulation & Games Book in PDF, ePub and Kindle