Gaming Concepts PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Gaming Concepts PDF full book. Access full book title Gaming Concepts.
Author | : Kristy Custer |
Publisher | : |
Total Pages | : 142 |
Release | : 2021-09-08 |
Genre | : |
ISBN | : 9781685243487 |
Download Gaming Concepts Book in PDF, ePub and Kindle
Dr. Kristy Custer and Dr. Michael Russell co-wrote Gaming Concepts because they saw a way to take something that students loved and turn it into an educational opportunity that would both motivate and engage both high-level achievers and apathetic learners. In addition, both authors repeatedly asked the question, "Who is teaching these kids how to be safe while playing these games? And, who is teaching these kids what is and what is not appropriate while gaming?" They saw a need to provide structure in the gaming community, especially to young gamers who were modeling, not always appropriately, what the more mature gamers were doing.Gaming Concepts was written as a turn-key curriculum that almost anyone with even rudimentary computer skills could teach. Mike, an experienced gamer; and Kristy, an experienced curriculum writer; make a unique and effective team as each draws on the strength of the other. While Mike provided the technical expertise, Kristy made sure that the gamer jargon was put into educationese for even the most inexperienced gaming teacher to understand. Together, they hope that Gaming Concepts will motivate other schools to take the leap into using video gaming as a powerful catalyst for learning.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Chirstopher P Carman |
Publisher | : CRC Press |
Total Pages | : 321 |
Release | : 2018-01-29 |
Genre | : Computers |
ISBN | : 1317614984 |
Download Visual Design Concepts For Mobile Games Book in PDF, ePub and Kindle
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1971 |
Release | : 2021-11-26 |
Genre | : Education |
ISBN | : 1668437112 |
Download Research Anthology on Developments in Gamification and Game-Based Learning Book in PDF, ePub and Kindle
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Author | : Kristy Custer |
Publisher | : |
Total Pages | : |
Release | : 2021-09-08 |
Genre | : |
ISBN | : 9781685243470 |
Download Gaming Concepts: a Video Gaming Curriculum for Schools Book in PDF, ePub and Kindle
This coil bound version of Gaming Concepts is perfect for those teachers who would like to make copies of the handouts that have been provided in the resources section of the book.Dr. Kristy Custer and Dr. Michael Russell co-wrote Gaming Concepts because they saw a way to take something that students loved and turn it into an educational opportunity that would both motivate and engage both high-level achievers and apathetic learners. In addition, both authors repeatedly asked the question, "Who is teaching these kids how to be safe while playing these games? And, who is teaching these kids what is and what is not appropriate while gaming?" They saw a need to provide structure in the gaming community, especially to young gamers who were modeling, not always appropriately, what the more mature gamers were doing.Gaming Concepts was written as a turn-key curriculum that almost anyone with even rudimentary computer skills could teach. Mike, an experienced gamer; and Kristy, an experienced curriculum writer; make a unique and effective team as each draws on the strength of the other. While Mike provided the technical expertise, Kristy made sure that the gamer jargon was put into educationese for even the most inexperienced gaming teacher to understand. Together, they hope that Gaming Concepts will motivate other schools to take the leap into using video gaming as a powerful catalyst for learning.
Author | : Grimshaw, Mark |
Publisher | : IGI Global |
Total Pages | : 504 |
Release | : 2010-09-30 |
Genre | : Games & Activities |
ISBN | : 1616928301 |
Download Game Sound Technology and Player Interaction: Concepts and Developments Book in PDF, ePub and Kindle
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Author | : Jason Barr |
Publisher | : McFarland |
Total Pages | : 194 |
Release | : 2018-09-11 |
Genre | : Literary Criticism |
ISBN | : 1476634297 |
Download Video Gaming in Science Fiction Book in PDF, ePub and Kindle
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.
Author | : Studio MDHR |
Publisher | : Dark Horse Comics |
Total Pages | : 272 |
Release | : 2020-03-17 |
Genre | : Art |
ISBN | : 1506713211 |
Download The Art of Cuphead Book in PDF, ePub and Kindle
Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
Author | : Roger Pedersen |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 401 |
Release | : 2009-06-23 |
Genre | : Computers |
ISBN | : 1449663923 |
Download Game Design Foundations Book in PDF, ePub and Kindle
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Author | : Mason Malmuth |
Publisher | : Two Plus Two Publishing LLC |
Total Pages | : 284 |
Release | : 2001-07 |
Genre | : Games & Activities |
ISBN | : 9781880685273 |
Download Poker Essays Book in PDF, ePub and Kindle
This text contains essays written from 1996 through early 2001. Topics include: General Concepts, Technical Ideas, Strategic Ideas, In the Cardrooms, Hands to Talk About, The Ciaffone Quiz, and Two More Quizzes. In addition, advice is offered on which game to play, controlling steaming, marginal hands, selecting the best game, bluffing, unusual strategies, raising with suited connectors, keeping poker honest, reading hands, checking aces, and much more. As with the first two books in this series, "Poker Essays, Volume III is designed to make the reader do a great deal of thinking. In fact, very few readers will agree with everything this text offers, but the information provided should help most people to become better poker players.