Game Engine Gems 2 PDF Download
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Author | : Eric Lengyel |
Publisher | : CRC Press |
Total Pages | : 534 |
Release | : 2011-02-14 |
Genre | : Computers |
ISBN | : 1568814372 |
Download Game Engine Gems 2 Book in PDF, ePub and Kindle
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Author | : Eric Lengyel |
Publisher | : CRC Press |
Total Pages | : 532 |
Release | : 2011-02-14 |
Genre | : Computers |
ISBN | : 1439869774 |
Download Game Engine Gems 2 Book in PDF, ePub and Kindle
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess
Author | : Lengyel |
Publisher | : |
Total Pages | : 450 |
Release | : 2011-03 |
Genre | : Computers |
ISBN | : 9780763799410 |
Download Game Engine Gems 2 Book in PDF, ePub and Kindle
Author | : Eric Lengyel |
Publisher | : CRC Press |
Total Pages | : 320 |
Release | : 2016-02-24 |
Genre | : Computers |
ISBN | : 1498755666 |
Download Game Engine Gems 3 Book in PDF, ePub and Kindle
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade
Author | : Eric Lengyel |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 381 |
Release | : 2010-03-05 |
Genre | : Computers |
ISBN | : 0763798967 |
Download Game Engine Gems, Volume One Book in PDF, ePub and Kindle
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.
Author | : Matt Pharr |
Publisher | : Addison-Wesley Professional |
Total Pages | : 814 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9780321335593 |
Download GPU Gems 2 Book in PDF, ePub and Kindle
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author | : David Eberly |
Publisher | : CRC Press |
Total Pages | : 1008 |
Release | : 2006-11-03 |
Genre | : Art |
ISBN | : 1482267306 |
Download 3D Game Engine Design Book in PDF, ePub and Kindle
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Author | : Marwan Ansari |
Publisher | : CRC Press |
Total Pages | : 688 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1439867720 |
Download Game Development Tools Book in PDF, ePub and Kindle
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
Author | : Graham Wihlidal |
Publisher | : Course Technology Ptr |
Total Pages | : 621 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 9781592009633 |
Download Game Engine Toolset Development Book in PDF, ePub and Kindle
"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
Author | : Tomas Akenine-Möller |
Publisher | : CRC Press |
Total Pages | : 1046 |
Release | : 2019-01-18 |
Genre | : Computers |
ISBN | : 1315362007 |
Download Real-Time Rendering Book in PDF, ePub and Kindle
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009