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Fun Inc.

Fun Inc.
Author: Tom Chatfield
Publisher: Simon and Schuster
Total Pages: 232
Release: 2010-11-15
Genre: Business & Economics
ISBN: 1605982091

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A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.


SwimTime Corp. v. Water-Fun, Inc.

SwimTime Corp. v. Water-Fun, Inc.
Author: Ryan H. Flax
Publisher: Aspen Publishing
Total Pages: 484
Release: 2015-09-11
Genre: Law
ISBN: 1601565143

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Fierce competition is a fact of life in the business world, but making a buck off someone else's patented invention is one idea that just won't float. When SwimTime notices that a longtime competitor's floating lounger bears striking resemblance to its own top-selling pool float, it files suit against Water-Fun for patent infringement. In its debut as NITA's very first case file on patent law, SwimTime Corp. v. Water-Fun, Inc., written by Administrative Patent Judge Ryan H. Flax, with the United States Patent and Trademark Office's Patent Trial and Appeal Board (PTAB), is a civil trial for patent infringement and defenses to these allegations, including invalidity and non-infringement. Students will dive deep into this complex litigation, starting first with the complaint stage and moving onto discovery, patent claim construction (known as the Markman hearing stage), summary judgment, and finally trial. Each side features three witnesses, including two technology experts who address infringement and validity. SwimTime familiarizes students not only with the challenges inherent to patent litigation and basic trial preparation in the modern, high-tech courtroom, but also to the importance of case presentation and the use of demonstrative evidence to persuasion in this sink-or-swim environment.


Fun Inc

Fun Inc
Author: Tom Chatfield
Publisher: Random House
Total Pages: 274
Release: 2011
Genre: Electronic games industry
ISBN: 0753519453

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'Fun Inc.' is a window into the gaming industry, which for many of us is a foreign country, written by one of the industry's leading experts.


Atari Inc

Atari Inc
Author: Marty Goldberg
Publisher: Syzygy Press
Total Pages: 796
Release: 2012
Genre: Video games industry
ISBN: 9780985597405

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Atari Inc. - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.' Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available. An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like: * All the behind the scenes stories surrounding the creation of the company's now iconic games and products. * The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains * The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead. * The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's" * How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block. If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!


David Copperfield's History of Magic

David Copperfield's History of Magic
Author: David Copperfield
Publisher: Simon and Schuster
Total Pages: 272
Release: 2021-10-26
Genre: Biography & Autobiography
ISBN: 1982112913

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In this personal journey through a unique performing art, David Copperfield profiles some of the world's most groundbreaking magicians. From the sixteenth-century magistrate who wrote an early book on conjuring, to the roaring twenties and the man who fooled Houdini, to the woman who levitated, vanished, and caught bullets in her bare hands, David Copperfield's History of Magic takes you on a wild journey through the remarkable feats of some of the greatest magicians in history. The result is a sweeping tale that reveals how these astonishing performers were outsiders who used magic to escape class, challenge conventions, transform popular culture, explore the innermost workings of the human mind, and inspire scientific discovery. Their incredible stories are complemented by more than 100 never-before-seen photographs of artifacts from Copperfield's exclusive Museum of Magic, including a sixteenth-century manual on sleight-of-hand; Houdini's straitjackets, handcuffs, and water torture chamber; Dante's famous sawing-in-half apparatus; Alexander's high-tech turban that allowed him to read people's minds; and even some coins that may have magically passed through the hands of Abraham Lincoln. By the end of the book, you'll be sure to share Copperfield's passion for the power of magic. --


Read Write Inc. Phonics: Sun Hat Fun Book 1a

Read Write Inc. Phonics: Sun Hat Fun Book 1a
Author: Ruth Miskin
Publisher: OUP Oxford
Total Pages: 0
Release: 2007-09-06
Genre: Juvenile Nonfiction
ISBN: 9780198386643

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The Read Write Inc. Phonics storybooks provide structured practice for children in decoding words and reading through phonics. Each set of books is carefully graded so children can read them with confidence. Read Write Inc. Phonics storybooks help parents support their child by: - Using Ruth Miskin's successful tried-and-tested phonic methodology for reading success - Offering practical and effective advice in guiding their child through every story - Building confidence using fun and engaging stories with opportunities for talk and praise throughout The structured phonic story-rhymes in Books 1a and 1b are written for parents to plan one-a-night achievable reading sessions with their child - great for busy parents! Reading steps for success: - Practise reading the Speed Sounds before each story - Read the Red and Green words before each story - Read the story to decode every word - Re-read the story to reinforce meaning - Re-read the story for fluency Sun hat fun, Book 1a, includes the following phonically decodable story-rhymes: 1. Sun hat fun 2. Pop! 3. This cat 4. Gus Every rhyming story uses artwork by Tim Archbold, who uses a style that has been likened Quentin Blake's, which children love. It is recommended that parents use the RWI Phonics Speed Sound Flashcards Set 1 to practice before and alongside children reading any of the RWI story books. RWI Level in Schools: Although these books have been created for the home market, they have been written to Red Level of the RWI school books. The creator of Read Write Inc., Ruth Miskin, is currently involved in a series of nationwide training programmes for primary schools, commissioned by the UK government's Department for Education and Skills.


New Era Card Tricks

New Era Card Tricks
Author: August Roterberg
Publisher:
Total Pages: 298
Release: 1897
Genre: Card tricks
ISBN:

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Self-Working Mental Magic

Self-Working Mental Magic
Author: Karl Fulves
Publisher: Courier Corporation
Total Pages: 145
Release: 2012-04-30
Genre: Games & Activities
ISBN: 0486156575

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Sixty-seven sure-fire mental feats to delight and mystify: mind reading with cards, instant ESP, identifying the owners of objects given to you in random order, number prediction, much more. 73 illustrations.


Mental Magic

Mental Magic
Author: Martin Gardner
Publisher: Courier Corporation
Total Pages: 98
Release: 2010-01-14
Genre: Juvenile Nonfiction
ISBN: 048647495X

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Offers a collection of math tricks using the magic of numbers in which the marvelous Professor Picanumba can seemingly predict random events in dozens of numerical exercises, along with answers at the end