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Fun and Software

Fun and Software
Author: Olga Goriunova
Publisher: Bloomsbury Publishing USA
Total Pages: 297
Release: 2016-05-19
Genre: Social Science
ISBN: 1501318284

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Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.


For Fun and Profit

For Fun and Profit
Author: Christopher Tozzi
Publisher: MIT Press
Total Pages: 335
Release: 2024-04-09
Genre: Computers
ISBN: 0262551780

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The free and open source software movement, from its origins in hacker culture, through the development of GNU and Linux, to its commercial use today. In the 1980s, there was a revolution with far-reaching consequences—a revolution to restore software freedom. In the early 1980s, after decades of making source code available with programs, most programmers ceased sharing code freely. A band of revolutionaries, self-described “hackers,” challenged this new norm by building operating systems with source code that could be freely shared. In For Fun and Profit, Christopher Tozzi offers an account of the free and open source software (FOSS) revolution, from its origins as an obscure, marginal effort by a small group of programmers to the widespread commercial use of open source software today. Tozzi explains FOSS's historical trajectory, shaped by eccentric personalities—including Richard Stallman and Linus Torvalds—and driven both by ideology and pragmatism, by fun and profit. Tozzi examines hacker culture and its influence on the Unix operating system, the reaction to Unix's commercialization, and the history of early Linux development. He describes the commercial boom that followed, when companies invested billions of dollars in products using FOSS operating systems; the subsequent tensions within the FOSS movement; and the battles with closed source software companies (especially Microsoft) that saw FOSS as a threat. Finally, Tozzi describes FOSS's current dominance in embedded computing, mobile devices, and the cloud, as well as its cultural and intellectual influence.


Domain Modeling Made Functional

Domain Modeling Made Functional
Author: Scott Wlaschin
Publisher: Pragmatic Bookshelf
Total Pages: 447
Release: 2018-01-25
Genre: Computers
ISBN: 1680505491

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You want increased customer satisfaction, faster development cycles, and less wasted work. Domain-driven design (DDD) combined with functional programming is the innovative combo that will get you there. In this pragmatic, down-to-earth guide, you'll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach. Practical examples in the open-source F# functional language, and examples from familiar business domains, show you how to apply these techniques to build software that is business-focused, flexible, and high quality. Domain-driven design is a well-established approach to designing software that ensures that domain experts and developers work together effectively to create high-quality software. This book is the first to combine DDD with techniques from statically typed functional programming. This book is perfect for newcomers to DDD or functional programming - all the techniques you need will be introduced and explained. Model a complex domain accurately using the F# type system, creating compilable code that is also readable documentation---ensuring that the code and design never get out of sync. Encode business rules in the design so that you have "compile-time unit tests," and eliminate many potential bugs by making illegal states unrepresentable. Assemble a series of small, testable functions into a complete use case, and compose these individual scenarios into a large-scale design. Discover why the combination of functional programming and DDD leads naturally to service-oriented and hexagonal architectures. Finally, create a functional domain model that works with traditional databases, NoSQL, and event stores, and safely expose your domain via a website or API. Solve real problems by focusing on real-world requirements for your software. What You Need: The code in this book is designed to be run interactively on Windows, Mac and Linux.You will need a recent version of F# (4.0 or greater), and the appropriate .NET runtime for your platform.Full installation instructions for all platforms at fsharp.org.


The Fun of Programming

The Fun of Programming
Author: Jeremy Gibbons
Publisher: Red Globe Press
Total Pages: 0
Release: 2003-03-27
Genre: Computers
ISBN: 1403907722

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What will be the next revolution in software technology to follow XML and generics? Whatever it may be, it is likely to come from functional programming, where many of the key ideas of the last decade originated. In this textbook, the leading researchers of the field take you on a tour of the current hot topics in functional programming, with applications ranging from financial contracts to circuit design. There are also chapters on new idioms for structuring programs, such as monads and arrows. All new concepts are illustrated with many examples, and exercises appear throughout to further enliven the material. Several of the chapters describe a substantial piece of software, and most of these programs are collected on a website for free downloading. This book was edited in honour of Richard S.Bird, Professor of Computer Science at the University of Oxford, on his 60th birthday.


User Interface Design for Programmers

User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
Total Pages: 152
Release: 2008-01-01
Genre: Computers
ISBN: 1430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


Fun and Software

Fun and Software
Author: Olga Goriunova
Publisher:
Total Pages:
Release: 2014
Genre: Computer software
ISBN: 9781501300240

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"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structures helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory"--


Computer Science Distilled

Computer Science Distilled
Author: Wladston Ferreira Filho
Publisher: Code Energy
Total Pages: 188
Release: 2017-01-17
Genre: Computers
ISBN: 0997316012

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A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.


Building a Mobile App

Building a Mobile App
Author: Sarah Guthals
Publisher: John Wiley & Sons
Total Pages: 132
Release: 2017-03-14
Genre: Juvenile Nonfiction
ISBN: 1119376386

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Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!


The Software Encyclopedia

The Software Encyclopedia
Author:
Publisher:
Total Pages: 1586
Release: 1997
Genre: Computer industry
ISBN:

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Beginning Programming

Beginning Programming
Author: Adrian Kingsley-Hughes
Publisher: John Wiley & Sons
Total Pages: 482
Release: 2007-12-10
Genre: Computers
ISBN: 047033326X

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Programming allows developers to create a sequence of instructions that enable computers to perform certain functions and tasks Offering the basic best practices and skills for novice programmers, this book helps readers gain new skills for writing programs and developing applications Teaches programming using C++ and explores scripting with JavaScript and VBScript, which are all free and don't require the reader to purchase any software Includes programming projects and real-world code examples that can be modified and expanded upon