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Macromedia Flash MX

Macromedia Flash MX
Author:
Publisher:
Total Pages: 340
Release: 2003
Genre: Computers
ISBN: 9780321115485

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Those in the business of programming or developing online applications with Macromedia Flash have probably had moments when they wished they could turn to the real experts for advice on integrating server-side technologies. Now they can. This guide showcases how both state-of-the-art and well-established server-side technologies coupled with Flash MX can deliver powerful dynamic applications.


Macromedia Flash MX Developer's Guide

Macromedia Flash MX Developer's Guide
Author: P. S. Woods
Publisher: McGraw-Hill/Osborne Media
Total Pages: 846
Release: 2002
Genre: Computers
ISBN:

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High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book


Macromedia Flash MX

Macromedia Flash MX
Author: Brian Underdahl
Publisher: Beginner's Guides (Osborne)
Total Pages: 428
Release: 2002
Genre: Computers
ISBN: 9780072222661

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This is a comprehensive introduction to Macromedia Flash, combined with special beginning-level coverage of ActionScript, Flash's native programming language.


Macromedia Flash MX

Macromedia Flash MX
Author: Brian Underdahl
Publisher: McGraw-Hill/Osborne Media
Total Pages: 0
Release: 2002
Genre: ActionScript (Computer program language)
ISBN: 9780072134865

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Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show readers how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading.


Robert Penner's Programming Macromedia Flash MX

Robert Penner's Programming Macromedia Flash MX
Author: Robert Penner
Publisher: McGraw-Hill/Osborne Media
Total Pages: 484
Release: 2002
Genre: Computers
ISBN: 9780072223569

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A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.


Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 620
Release: 2002
Genre: Computers
ISBN: 9780201770223

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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.


Macromedia Flash MX Advanced for Windows and Macintosh

Macromedia Flash MX Advanced for Windows and Macintosh
Author: Russell Chun
Publisher: Peachpit Press
Total Pages: 630
Release: 2002
Genre: Computers
ISBN: 9780201758467

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Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.


Flash MX 3D Graphics Bible

Flash MX 3D Graphics Bible
Author: Matthew David
Publisher: Wiley
Total Pages: 790
Release: 2003-05-09
Genre: Computers
ISBN: 9780764537110

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* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications


Extending Flash MX 2004

Extending Flash MX 2004
Author: Keith Peters
Publisher: Apress
Total Pages: 457
Release: 2013-11-11
Genre: Computers
ISBN: 1430254726

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* Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.


Flash MX for Interactive Simulation

Flash MX for Interactive Simulation
Author: Jonathan M. Kaye
Publisher: OnWord Press
Total Pages: 518
Release: 2003
Genre: Computers
ISBN: 9781401812911

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Together with its CD-ROM and companion Web site, Flash„· MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.