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Fallout 4 - Strategy Guide

Fallout 4 - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 1207
Release: 2015-12-16
Genre: Games & Activities
ISBN: 1631025252

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It's just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland. Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following: - A start to finish walkthrough with every area in between covered. - Combat details, SPECIAL explanation and general gameplay information. - VATS And You!: Getting to know your PIPBOY. - All faction quests explained including the consequences of favoring one over the others. - Information on Settlements and items for construction. - Bobblehead locations, collectibles and full Trophy/Achievement guide. - Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc. - Companion chapter detailing each companion character, where to acquire them and the pros/cons of each. - A detailed Character Creation guide fully examining the best builds and what each perk does. - Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron. - A complete walkthrough of the "Far Harbor" DLC complete with information on every side quest.


The Art of Fallout 4

The Art of Fallout 4
Author: Various
Publisher: Dark Horse Comics
Total Pages: 371
Release: 2015-12-08
Genre: Art
ISBN: 1630086525

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Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.


Fallout 4 Poster Collection

Fallout 4 Poster Collection
Author: Bethesda Softworks (Firm)
Publisher: Dark Horse Comics
Total Pages: 46
Release: 2017-10-24
Genre: Antiques & Collectibles
ISBN: 150670512X

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Enjoy exotic 'postwar' images of Power Armor, Deathclaws, and more - each suitable for hanging above your bunk in Sanctuary Hills with the Minutemen or in your quarters at the mysterious Institute. Every piece is printed on sturdy gallery quality stock and coated with a gloss varnish to protect and showcase the art. Whether you're a casual fan of amazing art, or a grizzled wasteland wanderer, this poster book is sure to be a valued addition to your settlement.


Lycan Fallout 4: Immortality's Touchstone: A Michael Talbot Adventure

Lycan Fallout 4: Immortality's Touchstone: A Michael Talbot Adventure
Author: Mark Tufo
Publisher: DevilDog Press
Total Pages: 337
Release: 2016-11-29
Genre: Fiction
ISBN:

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Can Mike battle back from the final outcome? Now that the world needs him the most. New and old threats emerge to claim a war-ravaged world on the verge of collapse. Lana, Bailey and Azile the Red Witch have assembled all that remains of man in one final battle that could determine the fate of mankind forever. And it just might not be enough.


Zombie Fallout 4 The End Has Come and Gone

Zombie Fallout 4 The End Has Come and Gone
Author: Mark Tufo
Publisher: DevilDog Press
Total Pages: 356
Release: 2011-09-29
Genre: Literary Criticism
ISBN:

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She is coming for you....


Todd Howard

Todd Howard
Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
Total Pages: 177
Release: 2020-12-24
Genre: Biography & Autobiography
ISBN: 1501350986

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The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.


The Digital Role-Playing Game and Technical Communication

The Digital Role-Playing Game and Technical Communication
Author: Daniel Reardon
Publisher: Bloomsbury Publishing USA
Total Pages: 344
Release: 2021-04-22
Genre: Computers
ISBN: 1501352563

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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.


Screening American Nostalgia

Screening American Nostalgia
Author: Susan Flynn
Publisher: McFarland
Total Pages: 218
Release: 2021-07-26
Genre: Performing Arts
ISBN: 1476680744

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This book examines American screen culture and its power to create and sustain values. Looking specifically at the ways in which nostalgia colors the visions of American life, essays explore contemporary American ideology as it is created and sustained by the screen. Nostalgia is omnipresent, selling a version of America that arguably never existed. Current socio-cultural challenges are played out onscreen and placed within the historical milieu through a nostalgic lens which is tempered by contemporary conservatism. Essays reveal not only the visual catalog of recognizable motifs but also how these are used to temper the uncertainty of contemporary crises. Media covered spans from 1939's Gone with the Wind, to Stranger Things, The Americans, Twin Peaks, the Fallout franchise and more.


Encyclopedia of Environmental Health

Encyclopedia of Environmental Health
Author:
Publisher: Newnes
Total Pages: 5036
Release: 2008-09-01
Genre: Science
ISBN: 0444522727

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Environmental health has evolved over time into a complex, multidisciplinary field. Many of the key determinants and solutions to environmental health problems lie outside the direct realm of health and are strongly dependent on environmental changes, water and sanitation, industrial development, education, employment, trade, tourism, agriculture, urbanization, energy, housing and national security. Environmental risks, vulnerability and variability manifest themselves in different ways and at different time scales. While there are shared global and transnational problems, each community, country or region faces its own unique environmental health problems, the solution of which depends on circumstances surrounding the resources, customs, institutions, values and environmental vulnerability. This work contains critical reviews and assessments of environmental health practices and research that have worked in places and thus can guide programs and economic development in other countries or regions. The Encyclopedia of Environmental Health, Five Volume Set seeks to conceptualize the subject more clearly, to describe the best available scientific methods that can be used in characterizing and managing environmental health risks, to extend the field of environmental health through new theoretical perspectives and heightened appreciation of social, economic and political contexts, and to encourage a richer analysis in the field through examples of diverse experiences in dealing with the health-environment interface. The Encyclopedia of Environmental Health contains numerous examples of policy options and environmental health practices that have worked and thus can guide programs in other countries or regions It includes a wide range of tools and strategies that can assist communities and countries in assessing environmental health conditions, monitoring progress of intervention implementation and evaluating outcomes Provides a comprehensive overview of existing knowledge in this emerging field Articles contain summaries and assessments of environmental health practices and research, providing a framework for further research Places environmental health in the broader context of environmental change and related ecological, political, economic, social, and cultural issues


Onomastics in Interaction With Other Branches of Science. Volume 3. General and Applied Onomastics. Literary Onomastics. Chrematonomastics. Reports

Onomastics in Interaction With Other Branches of Science. Volume 3. General and Applied Onomastics. Literary Onomastics. Chrematonomastics. Reports
Author: Urszula Bijak
Publisher: Wydawnictwo UJ
Total Pages: 576
Release: 2023-12-08
Genre: Language Arts & Disciplines
ISBN: 8323374783

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Onomastics is an area of scholarly interest that has grown considerably in importance in recent years. Consequently, the 27th International Congress of Onomastic Sciences, held in 2021 in Kraków, Poland, gathered scholars from all over the world, active in all subfields of onomastic enquiry, as well as those exploring the areas bordering on other disciplines of the humanities. It thus became a venue for presenting state-of-the-art research in the study of proper names, proposing novel approaches and opening new vistas for future research. The present work is the third of the three volumes of conference proceedings that are the fruit of the congress. Being the most diverse thematically, it contains contributions on the general and applied aspects of onomastics, onymy in literature and other cultural texts, and chrematonyms. It ends with two reports. The volume comprises 30 individual articles, contributed by 35 scholars. The first section, devoted to general and applied onomastics, features texts concerned with ever-interesting questions relevant to all practitioners of the discipline: the essence of properhood, the meaning of proper names, and onomastic terminology. Scholars whose papers focused on applied onomastics were interested in problems occasioned by the translation of onyms, by their pronunciation in cross-cultural contact, and by the use of exonyms, drawing for exemplification on the Hungarian, German and Czech language material respectively. Literary onomastics in its broad definition constitutes by far the largest part of the volume. Contributors to this section represent diverse literatures, including Scottish, Russian, Polish, Czech and Nigerian. The scope and internal subdivisions of literary onomastics are discussed and the activities of the Italian Society for Literary Onomastics are presented. The name Dracula is analysed in depth, and so is the Old Prussian onym Patollo. Some researchers take a step into the wider realm of culture. Their attention is attracted by the names of spirits in the beliefs adhered to in Southwest China, by the proper names in a medieval Scottish document, by the onyms that personify hunger in Italian wartime epistolography, and by toponyms in video games. The third section deals with chrematonyms as diverse as names of railway locomotives in Britain, logonyms in Slovakia and perfume names in a Slovak online shop. The naming patterns of Chinese restaurants in Czechia are studied too, as well as the names of travel agencies in Germany, Ukraine and Poland. Finally, the reader is presented with two reports. One outlines new tendencies in Nordic socio-onomastics, while the other presents the new paradigm in the publication of “Onoma”, the journal of the ICOS. The book is a must not only for onomasticians, but also for researchers in related disciplines, ranging from history, via human geography or philosophy of language, to social studies. However, professionals active in naming will find it useful as well, since it provides a much-needed supranational perspective and enables cross-cultural comparisons.