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Expanding Your Commodore 64 Capabilities

Expanding Your Commodore 64 Capabilities
Author: David D. Busch
Publisher: Prentice Hall
Total Pages: 182
Release: 1984
Genre: Computers
ISBN:

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Covers All Expansion Options Possible & What to Keep in Mind When Shopping for Peripherals, Accessories & Software. Includes Names & Addresses of Suppliers


Commodore 64 Tune-up

Commodore 64 Tune-up
Author: Ekkehard Floegel
Publisher:
Total Pages: 176
Release: 1984
Genre: Commodore 64 (Computer)
ISBN: 9783889631855

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Commodore 64 Exposed

Commodore 64 Exposed
Author: Bruce Bayley
Publisher: Andrews UK Limited
Total Pages: 201
Release: 2022-03-31
Genre: Computers
ISBN: 1789825458

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First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Commodore 64 Expansion Guide

Commodore 64 Expansion Guide
Author: Gary Phillips
Publisher:
Total Pages: 277
Release: 1985
Genre: Computers
ISBN: 9780830619610

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Evaluates and describes the features of computer interfaces, printers, modems, monitors, disk drives, and various specialized peripheral equipment, and offers advice on smart shopping


Mapping the Commodore 64

Mapping the Commodore 64
Author: Sheldon Leemon
Publisher:
Total Pages: 268
Release: 1984
Genre: Commodore 64 (Computer)
ISBN: 9780942386233

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Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language


Adding Power to Your Commodore 64

Adding Power to Your Commodore 64
Author: Vahé Guzelimian
Publisher:
Total Pages: 342
Release: 1985
Genre: Commodore 64 (Computer)
ISBN:

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Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide
Author:
Publisher: Prentice Hall
Total Pages: 486
Release: 1983-01
Genre: Computers
ISBN: 9780672220562

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Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer


Learn to Code

Learn to Code
Author: Enzo R Villanueva
Publisher: Independently Published
Total Pages: 0
Release: 2023-11-24
Genre: Computers
ISBN:

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Discover the world of coding with "Learn to Code: Complete Commodore 64 Beginner's Guide," a comprehensive resource designed to turn you into a proficient programmer. Whether you're a tech enthusiast or a beginner looking to explore the vast realm of coding, this book is your ultimate companion. With easy-to-follow instructions and real-life examples, you'll master the fundamentals of coding in no time. Results and Benefits of Reading "Learn to Code: Complete Commodore 64 Beginner's Guide" - Develop a solid foundation in programming and coding techniques - Unlock the potential of Commodore 64 and create your own programs - Gain valuable insights into the history and significance of the Commodore 64 - Boost your problem-solving skills through hands-on coding exercises - Elevate your employability in the technology industry with proficient coding abilities - Enhance your logical thinking and creativity by creating unique software applications Featured in "Learn to Code: Complete Commodore 64 Beginner's Guide" - Step-by-step instructions for coding beginners - Practical examples and affordable tools to aid your learning journey - An interactive and engaging approach to ease you into the world of coding - Expert tips and techniques to challenge yourself and expand your coding repertoire Begin your coding adventure today! Purchase "Learn to Code: Complete Commodore 64 Beginner's Guide" and embark on a path towards digital creativity and professional growth. Grab your copy now and dive into the exciting world of coding. Master the Basics of Coding with this Comprehensive Guide to Programming on the Iconic Commodore 64


Commodore 64 Games Book 2

Commodore 64 Games Book 2
Author: Gregg Barnett
Publisher: Andrews UK Limited
Total Pages: 194
Release: 2022-03-31
Genre: Computers
ISBN: 1789826373

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First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the much-loved Commodore 64 learn more about their machines, including how to program a range of games. For many readers, the C64 would be the first computer they would ever have experienced, meaning the book had a very important job to do - introducing people to the very concept of computer programming. * * * As the original publisher Melbourne House wrote: Just when you thought it was safe to go back to your micro... By popular demand here's 30 more exciting, original games for your Commodore 64. Every game is new! And every game has been specifically designed with easy-to-understand sub-structures so you learn programming skills as you go. There's arcade games, strategy games and games you can modify and develop yourself. And with CHEXSUM, typing in is easier, and mistakes are quickly located. Commodore 64 owners - see if you can keep up with the latest release from the Commodore 64 Games experts. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Mastering Machine Code On Your Commodore 64

Mastering Machine Code On Your Commodore 64
Author: Mark Greenshields
Publisher: Andrews UK Limited
Total Pages: 236
Release: 2022-03-31
Genre: Computers
ISBN: 1789828082

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First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.