Engineering Play PDF Download
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Author | : Mizuko Ito |
Publisher | : MIT Press |
Total Pages | : 247 |
Release | : 2012-02-10 |
Genre | : Education |
ISBN | : 026229155X |
Download Engineering Play Book in PDF, ePub and Kindle
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.
Author | : Avis Ridgway |
Publisher | : Springer Nature |
Total Pages | : 234 |
Release | : 2020-06-29 |
Genre | : Education |
ISBN | : 303042331X |
Download Peer Play and Relationships in Early Childhood Book in PDF, ePub and Kindle
This book offers a rich collection of international research narratives that reveal the qualities and value of peer play. It presents new understandings of peer play and relationships in chapters drawn from richly varied contexts that involve sibling play, collaborative peer play, and joint play with adults. The book explores social strategies such as cooperation, negotiation, playing with rules, expressing empathy, and sharing imaginary emotional peer play experiences. Its reconceptualization of peer play and relationships promotes new thinking on children's development in contemporary worlds. It shows how new knowledge generated about young children's play with peers illuminates how they learn and develop within and across communities, families, and educational settings in diverse cultural contexts. The book addresses issues that are relevant for parents, early years' professionals and academics, including the role of play in learning at school, the role of adults in self-initiated play, and the long-term impact of early friendships. The book makes clear how recent cultural differences involve digital, engineering and imaginary peer play. The book follows a clear line of argument highlighting the importance of play-based learning and stress the importance of further knowledge of children's interaction in their context. This book aims to highlight the narration of peer play, mostly leaning on a sociocultural theoretical perspective, where many chapters have a cultural-historical theoretical frame and highlight children's social situation of development. Polly Björk-Willén, Linköping University, Sweden
Author | : Tynan Sylvester |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 416 |
Release | : 2013-01-03 |
Genre | : Computers |
ISBN | : 144933802X |
Download Designing Games Book in PDF, ePub and Kindle
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Author | : Eugene Franz Roeber |
Publisher | : |
Total Pages | : 808 |
Release | : 1928 |
Genre | : Chemical engineering |
ISBN | : |
Download Chemical & Metallurgical Engineering Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 818 |
Release | : 1926 |
Genre | : Engineering |
ISBN | : |
Download Cleveland Engineering Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 350 |
Release | : 1923 |
Genre | : Municipal engineering |
ISBN | : |
Download Municipal and County Engineering Book in PDF, ePub and Kindle
Vols. 76 , 83-93 include Reference and data section for 1929 , 1936-46 (1929- called Water works and sewerage data section)
Author | : Sinem Siyahhan |
Publisher | : MIT Press |
Total Pages | : 213 |
Release | : 2018-02-02 |
Genre | : Education |
ISBN | : 0262344580 |
Download Families at Play Book in PDF, ePub and Kindle
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Author | : |
Publisher | : |
Total Pages | : 700 |
Release | : 1918 |
Genre | : Engineering |
ISBN | : |
Download Engineers and Engineering Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 692 |
Release | : 1922 |
Genre | : Engineering |
ISBN | : |
Download The Colorado Engineer Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 312 |
Release | : 1916 |
Genre | : Engineering |
ISBN | : |
Download The Bulletin of the Affiliated Engineering Societies of Minnesota Book in PDF, ePub and Kindle
Vol. 5, no. 8, Aug. 1920, contains the constitution, by-laws and complete rosters of membership of the five societies mentioned above.