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Emotion in Animated Films

Emotion in Animated Films
Author: Meike Uhrig
Publisher: Routledge
Total Pages: 238
Release: 2018-10-01
Genre: Performing Arts
ISBN: 1351399446

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Ranging from blockbuster movies to experimental shorts or documentaries to scientific research, computer animation shapes a great part of media communication processes today. Be it the portrayal of emotional characters in moving films or the creation of controllable emotional stimuli in scientific contexts, computer animation’s characteristic artificiality makes it ideal for various areas connected to the emotional: with the ability to move beyond the constraints of the empirical "real world," animation allows for an immense freedom. This book looks at international film productions using animation techniques to display and/or to elicit emotions, with a special attention to the aesthetics, characters and stories of these films, and to the challenges and benefits of using computer techniques for these purposes.


Moving Environments

Moving Environments
Author: Alexa Weik von Mossner
Publisher: Wilfrid Laurier Univ. Press
Total Pages: 260
Release: 2014-10-07
Genre: Performing Arts
ISBN: 1771120045

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In Moving Environments: Affect, Emotion, Ecology, and Film, international scholars investigate how films portray human emotional relationships with the more-than-human world and how such films act upon their viewers’ emotions. Emotion and affect are the basic mechanisms that connect us to our environment, shape our knowledge, and motivate our actions. Contributors explore how film represents and shapes human emotion in relation to different environments and what role time, place, and genre play in these affective processes. Individual essays resituate well-researched environmental films such as An Inconvenient Truth and March of the Penguins by paying close attention to their emotionalizing strategies, and bring to our attention the affective qualities of films that have so far received little attention from ecocritics, such as Stan Brakhage’s Dog Star Man. The collection opens a new discursive space at the disciplinary intersection of film studies, affect studies, and a growing body of ecocritical scholarship. It will be of interest not only to scholars and students working in the field of ecocriticism and the environmental humanities, but for everyone with an interest in our emotional responses to film.


Animating Expressive Characters for Social Interaction

Animating Expressive Characters for Social Interaction
Author: Lola Cañamero
Publisher: John Benjamins Publishing
Total Pages: 324
Release: 2008
Genre: Psychology
ISBN: 9027252106

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Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an “anima”, so that they appear as life-like entities and social partners to humans. (Series B)


The Color of Pixar

The Color of Pixar
Author: Tia Kratter
Publisher: Chronicle Books
Total Pages: 357
Release: 2017-09-12
Genre: Performing Arts
ISBN: 1452164142

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Bold and beautiful, this volume presents hundreds of film stills from the Pixar archives in a glorious spectrum of color. Starting with bright white images and seamlessly flowing through the colors of the rainbow, it becomes crystal clear how each frame tells a story. Bound into a gorgeous volume, The Color of Pixar encapsulates everything there is to love about the studio: the attention to detail, the playful characters, and the sheer scope of their work in over 20 years of iconic feature films. Copyright ©2017 Disney Enterprises, Inc. and Pixar. All rights reserved.


How Film Metaphor is Used. Using the Example of Pixar's "Inside Out"

How Film Metaphor is Used. Using the Example of Pixar's
Author: Lou Maier
Publisher: GRIN Verlag
Total Pages: 8
Release: 2018-08-30
Genre: Literary Collections
ISBN: 3668786771

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Seminar paper from the year 2018 in the subject English Language and Literature Studies - Linguistics, grade: 1,3, http://www.uni-jena.de/, language: English, abstract: The example of the common metaphor “life is a rollercoaster” portrays how even such a simple form of the versatile device communicates a profound message, and helps us, language users, to grasp an abstract concept. Metaphor however, is not just a linguistic device, it is indeed fundamental in everyday life (Lakoff and Johnson 3). Even in the medium of film people make use of the device in the form of filmic metaphor. In all these different instances the omnipresent device allows us to understand and grasp abstract concepts by mapping them to another domain. Pixar’s Inside Out is a valuable example of how metaphor in film is used. The comedy-drama introduces five little figures who are embodiments of the five basic human emotions, and live in a young girls head. In the following paper I will analyse the movie Inside Out as an example of how metaphor in film is used to communicate and clarify human emotions. Prior to the investigation of the device in the computer-animated movie, a theoretical view on metaphor in general will be provided. On this occasion, I will present a rough overview of the conceptual metaphor theory. The concept of metaphor will then be elaborated in reference to film metaphor. Subsequently, I will apply the theoretical basis to the movie Inside Out. Pixar’s use of metaphor in the comedy-drama will be analysed in detail. With the focus on the following emotions: joy, sadness, and anger, I will demonstrate how the metaphor of emotion and brain function is displayed in the movie. Furthermore, the metaphorical visualisation of growing up will be addressed.


Affective Computing and Intelligent Interaction

Affective Computing and Intelligent Interaction
Author: Ana Paiva
Publisher: Springer Science & Business Media
Total Pages: 795
Release: 2007-08-30
Genre: Computers
ISBN: 3540748881

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This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007, held in Lisbon, Portugal, in September 2007. The 57 revised full papers and 4 revised short papers presented together with the extended abstracts of 33 poster papers were carefully reviewed and selected from 151 submissions. The papers are organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.


Acting and Character Animation

Acting and Character Animation
Author: Rolf Giesen
Publisher: CRC Press
Total Pages: 525
Release: 2017-07-28
Genre: Computers
ISBN: 1351651072

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Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately


Understanding Animation

Understanding Animation
Author: Paul Wells
Publisher: Routledge
Total Pages: 276
Release: 2013-11-15
Genre: Performing Arts
ISBN: 1136158731

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First Published in 1998. Understanding Animation is a comprehensive introduction to animated film, from cartoons to computer animation. Paul Wells' insightful account of a critically neglected but increasingly popular medium: * explains the defining characteristics of animation as a cinematic form * outlines different models and methods which can be used to interpret and evaluate animated films * traces the development of animated film around the world, from Betty Boop to Wallace and Gromit. Part history, part theory, and part celebration, Understanding Animation includes: * notes towards a theory of animation * an explanation of animation's narrative strategies * an analyis of how comic events are constructed * a discussion of representation, focusing on gender and race * primary research on animation and audiences. Paul Wells' argument is illustrated with case studies, including Daffy Duck in Chuck Jones' Duck Amuck, Jan Svankmajer's Jabberwocky, Tex Avery's Little Rural Riding Hood and King Size Canary ', and Nick Park's Creature Comforts. Understanding Animation demonstrates that the animated film has much to tell us about ourselves, the cultures we live in, and our view of art and society.


The Pixar Theory

The Pixar Theory
Author: Jon Negroni
Publisher:
Total Pages:
Release: 2015-06-04
Genre:
ISBN: 9780996396219

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"Every Pixar movie is connected. I explain how and possibly why." These are the words that began the detailed essay now known as "The Pixar Theory," which came out way back in 2013. It collected over 10 million views on Jon's blog alone, and was syndicated on Buzzfeed, Mashable, Huffpost, Entertainment Weekly, and more - generating over 100 million impressions and now translated into a dozen languages. Now, these thoughts and ideas first written by Jon Negroni have been fully realized inside this book, aptly named The Pixar Theory. In this book, you'll find an analysis of every single Pixar movie to date and how it tells a hidden story lurking behind these classic movies. You'll learn about how the toys of Toy Story secretly owe their existence to the events of The Incredibles. You'll learn about what truly happened to the civilization of cars from Cars before the events of WALL-E. And of course, you'll find out the possible truth for why "Boo" of Monsters Inc. is the most important Pixar character yet. Welcome to the Pixar Theory. Don't forget to fasten your imagination.


Character Emotion in 2d and 3d Animation

Character Emotion in 2d and 3d Animation
Author: Les Pardew
Publisher: Course Technology
Total Pages: 270
Release: 2008
Genre: Computers
ISBN:

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This book "shows artisists, designers, and animators how to add drama and emotion to their work through simple human observation and baisc animation techniques, providing the tools and step-by-step instructions for incorporating emotion into animation. Discover how to see emotion in life and apply it to your drawings; explore reactions, emotional states, and transitions in body language; learn how to animate life-like facial expressions; create dramatic effect through timing, lighting, and 3D set; and more. Learn how to create truly great animation that catches the eye and captures the heart of your audience with Character Emotion in 2D and 3D Animation....." - back cover.