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Dream! Hack! Build!

Dream! Hack! Build!
Author: Ann Molin
Publisher: Packt Publishing Ltd
Total Pages: 274
Release: 2024-04-30
Genre: Business & Economics
ISBN: 183508642X

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Leverage hackathons as a powerful catalyst for rapid innovation, empowering you to tackle your organization's challenges head-on through collaborative engagement Key Features Learn how to identify challenges in your organization quickly by engaging people Understand how to organize your hackathon to find practical and impactful solutions Execute winning solutions through a scientific, customized acceleration program Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDiscover the transformative power of hackathons with expert guidance from Ann, founder of the Hack for Earth Foundation. With a background in psychology and years of experience as Head Project Manager at Hack for Sweden, she brings unparalleled insight into human behavior and citizen-driven innovation. In this book, Ann introduces the innovative Dream! Hack! Build! method and guides you in taking action through the hackathon process and implementing solutions fast. The book is divided into three parts. Part I explains why hackathons are effective for innovation in today’s complex business landscape, showcasing real-world examples of citizen-driven innovation and how to use them to drive impact in your organization. Part II delves into organizing a hackathon, emphasizing audience engagement by creating challenges with a deep sense of urgency. You’ll learn how to choose the right hackathon platforms, structure, and communication strategy, and manage hackers, mentors, jury groups, and partnerships to serve your hackathon purpose and achieve impactful results. Part III is where you’ll bring hackathon solutions to fruition by designing a customized acceleration program grounded in science and established facts of start-up success. By the end of this book, you’ll be on your way to becoming a change maker of the future.What you will learn Find out what makes the hackathons a game changer in innovation Identify and tackle challenges in your organization by finding practical solutions Activate engagement among customers, partner organizations, and employees through an interactive and fun hackathon experience Leverage the Dream-Hack-Build method for enhanced organizational performance and brand development Customize your hackathon using the best platforms for your challenge Create a personalized acceleration program rooted in the science of group dynamics and psychology Who this book is for This book is for business leaders, C-suite executives, and decision-makers in search of impactful solutions to their organization's challenges. While a basic understanding of hackathons is beneficial, no other technical skills associated with hackathons are required to derive value from this book.


Build It Like benjyfishy & MrSavage

Build It Like benjyfishy & MrSavage
Author: Johnny Troset Andersen
Publisher: eBook Partnership
Total Pages: 234
Release: 2022-01-01
Genre: Games & Activities
ISBN: 1739831616

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BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.


Routledge Handbook of Esports

Routledge Handbook of Esports
Author: Seth E. Jenny
Publisher: Taylor & Francis
Total Pages: 1025
Release: 2024-09-24
Genre: Games & Activities
ISBN: 104011573X

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The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.


Surviving Esports

Surviving Esports
Author: Andrew M. Campbell
Publisher: ZyoriTV
Total Pages: 232
Release: 2019-09-17
Genre: Games & Activities
ISBN: 1734030216

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Andrew "Zyori" Campbell's journey from college student to successful Dota 2 caster was not an easy path. It took determination, perseverance and repeatedly recommitting to his dream for him to navigate his way through the esports industry. In Surviving Esports, Zyori reveals both the personal and professional development required to hack it in a highly competitive landscape. Zyori's story criss-crosses the globe, taking us around the world, through cyber-bullying, a life-changing haircut, and possibly the most poorly planned Dota 2 tournament in history. At times charming and at others painful, Zyori never holds back in his reflections on becoming a successful commentator for multiple games. If you've ever wondered what it takes to make it in esports, this book provides unparalleled insights.


The Essential Guide to the Business & Law of Esports & Professional Video Gaming

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Author: Justin M Jacobson
Publisher: CRC Press
Total Pages: 312
Release: 2021-02-19
Genre: Games & Activities
ISBN: 1000344444

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.


Build it Yourself VISUALLY

Build it Yourself VISUALLY
Author: Kate J. Chase
Publisher: Visual
Total Pages: 340
Release: 2005-12-19
Genre: Computers
ISBN: 9780764599842

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In order to acquire an ideal combination of speed, memory, and graphic quality, an off-the-shelf PC can easily cost $2,000; this book shows PC users how to build a dream machine without breaking the bank This book tells readers how to plan their media center PCs, develop a parts shopping list, and acquire components at bargain prices Readers will start with a computer case, then learn how to select, purchase, and install the motherboard, CPU, memory, graphics card, audio and network hardware, and hard drive, eventually learning how to select and install peripheral hardware such as monitors, keyboards, and mice Numbered full-color photos clearly walk readers through the PC-building process while supporting text and sidebars tell the reader "why" and offer additional information


This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Author: Paul Chaloner
Publisher: Bloomsbury Publishing
Total Pages: 256
Release: 2020-05-28
Genre: Computers
ISBN: 1472977785

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***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies


Watch Me Play

Watch Me Play
Author: T.L. Taylor
Publisher: Princeton University Press
Total Pages: 328
Release: 2018-10-16
Genre: Social Science
ISBN: 0691184976

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A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.


eSports Yearbook 2021-23

eSports Yearbook 2021-23
Author: Julia Hiltscher
Publisher: BoD – Books on Demand
Total Pages: 157
Release: 2024-08-15
Genre: Sports & Recreation
ISBN: 3759750710

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In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.


Esports Business Management

Esports Business Management
Author: David Hedlund
Publisher: Human Kinetics Publishers
Total Pages: 273
Release: 2020-11-12
Genre:
ISBN: 1718200226

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Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.