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Do You Compute

Do You Compute
Author: Ryan Mungia
Publisher:
Total Pages: 0
Release: 2019
Genre: Art
ISBN: 9780991619825

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Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.


Are You Computer Literate?

Are You Computer Literate?
Author: Karen Billings
Publisher:
Total Pages: 166
Release: 1979
Genre: Computers
ISBN:

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Discusses What Computers Are, How They Are Used & How They Affect People. Written by Educators in a Format Suited for Self-Instruction


Numerical Methods: Think before You Compute

Numerical Methods: Think before You Compute
Author: E. J. Hinch
Publisher: Cambridge University Press
Total Pages: 243
Release: 2020-04-30
Genre: Mathematics
ISBN: 1108479545

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This guide to computational fluid mechanics introduces beginning graduate students to the subject's standard methods and common pitfalls.


Supreme Court

Supreme Court
Author:
Publisher:
Total Pages: 1188
Release: 1923
Genre:
ISBN:

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Probability and Random Processes for Electrical and Computer Engineers

Probability and Random Processes for Electrical and Computer Engineers
Author: John A. Gubner
Publisher: Cambridge University Press
Total Pages: 4
Release: 2006-06-01
Genre: Technology & Engineering
ISBN: 1139457179

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The theory of probability is a powerful tool that helps electrical and computer engineers to explain, model, analyze, and design the technology they develop. The text begins at the advanced undergraduate level, assuming only a modest knowledge of probability, and progresses through more complex topics mastered at graduate level. The first five chapters cover the basics of probability and both discrete and continuous random variables. The later chapters have a more specialized coverage, including random vectors, Gaussian random vectors, random processes, Markov Chains, and convergence. Describing tools and results that are used extensively in the field, this is more than a textbook; it is also a reference for researchers working in communications, signal processing, and computer network traffic analysis. With over 300 worked examples, some 800 homework problems, and sections for exam preparation, this is an essential companion for advanced undergraduate and graduate students. Further resources for this title, including solutions (for Instructors only), are available online at www.cambridge.org/9780521864701.


Compute-IT: Student's Book 1 - Computing for KS3

Compute-IT: Student's Book 1 - Computing for KS3
Author: George Rouse
Publisher: Hodder Education
Total Pages: 254
Release: 2014-07-04
Genre: Study Aids
ISBN: 1471801942

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Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.


The Works of George Berkeley

The Works of George Berkeley
Author: George Berkeley
Publisher:
Total Pages: 548
Release: 1843
Genre: Philosophy, Modern
ISBN:

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