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Designing Connected Products

Designing Connected Products
Author: Claire Rowland
Publisher: "O'Reilly Media, Inc."
Total Pages: 726
Release: 2015-05-18
Genre: Computers
ISBN: 1449372716

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Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.


Designing Connected Products

Designing Connected Products
Author: Claire Rowland
Publisher: "O'Reilly Media, Inc."
Total Pages: 726
Release: 2015-05-18
Genre: Computers
ISBN: 1449372724

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Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.


Designing Connected Content

Designing Connected Content
Author: Carrie Hane
Publisher: New Riders
Total Pages: 256
Release: 2017-12-06
Genre: Computers
ISBN: 0134764048

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With digital content published across more channels than ever before, how can you make yours easy to find, use, and share? Is your content ready for the next wave of content platforms and devices? In Designing Connected Content, Mike Atherton and Carrie Hane share an end-to-end process for building a structured content framework. They show you how to research and model your subject area based on a shared understanding of the important concepts, and how to plan and design interfaces for mobile, desktop, voice, and beyond. You will learn to reuse and remix your valuable content assets to meet the needs of today and the opportunities of tomorrow. Discover a design method that starts with content, not pixels. Master the interplay of content strategy, content design, and content management as you bring your product team closer together and encourage them to think content first. Learn how to Model your content and its underlying subject domain Design digital products that scale without getting messy Bring a cross-functional team together to create content that can be efficiently managed and effectively delivered Create a framework for tackling content overload, a multitude of devices, constantly changing design trends, and siloed content creation


Designing Multi-Device Experiences

Designing Multi-Device Experiences
Author: Michal Levin
Publisher: "O'Reilly Media, Inc."
Total Pages: 322
Release: 2014-02-13
Genre: Computers
ISBN: 1449340431

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Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future


Designing the Internet of Things

Designing the Internet of Things
Author: Adrian McEwen
Publisher: John Wiley & Sons
Total Pages: 336
Release: 2013-11-07
Genre: Computers
ISBN: 1118430654

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Take your idea from concept to production with this unique guide Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production If you'd like to design for the future, Designing the Internet of Things is a great place to start.


Designing Connected Products

Designing Connected Products
Author: Claire Rowland. Elizabeth Goodman. Martin Charlier. Ann Light. Alfred Lui
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN: 9781449372682

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Understanding Industrial Design

Understanding Industrial Design
Author: Simon King
Publisher: "O'Reilly Media, Inc."
Total Pages: 288
Release: 2016-01-20
Genre: Computers
ISBN: 1491920343

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With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-standing principles of industrial design. Two present and former design directors at IDEO, the international design and innovation firm, use real-world examples to describe industrial designs that are sensorial, simple, enduring, playful, thoughtful, sustainable, and beautiful. You’ll learn how to approach, frame, and evaluate your designs as they extend beyond the screen and into the physical world. Sensorial: create experiences that fully engage our human senses Simple: design simple products that provide overall clarity in relation to their purpose Enduring: build products that wear well and live on as classics Playful: use playful design to go beyond functionality and create emotional connections Thoughtful: observe people’s struggles and anticipate their needs Sustainable: design products that reduce environmental impact Beautiful: elevate the experience of everyday products through beauty


Designing for Wearables

Designing for Wearables
Author: Scott Sullivan
Publisher: "O'Reilly Media, Inc."
Total Pages: 194
Release: 2016-12-20
Genre: Computers
ISBN: 1491944102

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Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward. You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness. You’ll explore: Emerging types of wearable technologies How to design services around wearable devices Key concepts that govern service design Prototyping processes and tools such as Arduino and Processing The importance of storytelling for introducing new wearables How wearables will change our relationship with computers


Designing Across Senses

Designing Across Senses
Author: Christine W. Park
Publisher: "O'Reilly Media, Inc."
Total Pages: 296
Release: 2018-03-22
Genre: Computers
ISBN: 1491954191

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Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience. Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started. The book covers several topics within multimodal design, including: New Human Factors: learn how human sensory abilities allow us to interact with technology and the physical world New Technologies: explore some of the technologies that enable multimodal interactions, products, and capabilities Multimodal Products: examine different categories of products and learn how they deliver sensory-rich experiences Multimodal Design: learn processes and methodologies for multimodal product design, development, and release


Designing Smart Objects in Everyday Life

Designing Smart Objects in Everyday Life
Author: Marco C. Rozendaal
Publisher: Bloomsbury Publishing
Total Pages: 229
Release: 2021-07-15
Genre: Design
ISBN: 135016013X

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The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of smart technology in everyday environments, this book outlines a transdisciplinary research agenda for the future of 'smartness' to help define, envision, and inspire future collaborative design practices. These essays propose an understanding and design of smart objects that embrace their hybrid nature as shifting and blending tools, agents, machines, or even 'creatures'. Authors argue that smart objects have the potential to enter into multiple kinds of relationships with humans, and form complex human-nonhuman ecologies that are both meaningful and empowering in the context of everyday life. This book also shines a light on the hidden infrastructures behind the functioning of smart objects with stirring debates tackling questions of technology, human values, and economic and ecological impact. Whether you are a design scholar, design practitioner or design activist this book will inspire through offering theoretical insights, design concepts and practical ways on how to engage in this research agenda for future smartness.