Designing Character Based Console Games PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Designing Character Based Console Games PDF full book. Access full book title Designing Character Based Console Games.

Designing Character-based Console Games

Designing Character-based Console Games
Author: Mark Davies
Publisher:
Total Pages: 570
Release: 2007
Genre: Computers
ISBN: 9781584505211

Download Designing Character-based Console Games Book in PDF, ePub and Kindle

In today's game market more games are developed for the Xbox?, PlayStation?, and Nintendo? systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.


Better Game Characters by Design

Better Game Characters by Design
Author: Katherine Isbister
Publisher: CRC Press
Total Pages: 443
Release: 2022-04-29
Genre: Art
ISBN: 1000688860

Download Better Game Characters by Design Book in PDF, ePub and Kindle

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.


Character-Driven Game Design

Character-Driven Game Design
Author: Petri Lankoski
Publisher: Taik Books
Total Pages: 184
Release: 2011-05
Genre:
ISBN: 9526000021

Download Character-Driven Game Design Book in PDF, ePub and Kindle

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.


Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author: Robin James Stuart Sloan
Publisher: CRC Press
Total Pages: 248
Release: 2015-05-07
Genre: Computers
ISBN: 1466598204

Download Virtual Character Design for Games and Interactive Media Book in PDF, ePub and Kindle

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more


Level Up! The Guide to Great Video Game Design

Level Up! The Guide to Great Video Game Design
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 567
Release: 2014-04-16
Genre: Computers
ISBN: 1118877195

Download Level Up! The Guide to Great Video Game Design Book in PDF, ePub and Kindle

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!


GURPS Lite

GURPS Lite
Author: Sean Punch
Publisher:
Total Pages: 34
Release: 2000
Genre: Games & Activities
ISBN:

Download GURPS Lite Book in PDF, ePub and Kindle


Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

Download Game Programming Patterns Book in PDF, ePub and Kindle

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Game Design

Game Design
Author: Jim Thompson
Publisher: John Wiley & Sons
Total Pages: 193
Release: 2007-03-09
Genre: Computers
ISBN: 0471968943

Download Game Design Book in PDF, ePub and Kindle

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.


How to Make Capcom Fighting Characters

How to Make Capcom Fighting Characters
Author: Capcom
Publisher: Udon Entertainment
Total Pages: 0
Release: 2020-10-20
Genre: Art
ISBN: 9781772941364

Download How to Make Capcom Fighting Characters Book in PDF, ePub and Kindle

Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.


Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
Author: Chris Totten
Publisher: John Wiley & Sons
Total Pages: 466
Release: 2012-06-01
Genre: Computers
ISBN: 1118237714

Download Game Character Creation with Blender and Unity Book in PDF, ePub and Kindle

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.