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Current and Prospective Applications of Virtual Reality in Higher Education

Current and Prospective Applications of Virtual Reality in Higher Education
Author: Choi, Dong Hwa
Publisher: IGI Global
Total Pages: 328
Release: 2020-07-31
Genre: Education
ISBN: 1799849619

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For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.


Emerging Tools and Applications of Virtual Reality in Education

Emerging Tools and Applications of Virtual Reality in Education
Author: Choi, Dong Hwa
Publisher: IGI Global
Total Pages: 381
Release: 2016-01-18
Genre: Education
ISBN: 1466698381

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Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.


Handbook of Research on Adult Learning in Higher Education

Handbook of Research on Adult Learning in Higher Education
Author: Okojie, Mabel C.P.O.
Publisher: IGI Global
Total Pages: 756
Release: 2020-02-01
Genre: Education
ISBN: 179981307X

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In today’s globalized world, professional fields are continually transforming to keep pace with advancing methods of practice. The theory of adult learning, specifically, is a subject that has seen new innovations and insights with the advancement of online and blended learning. Examining new principles and characteristics in adult learning is imperative, as emerging technologies are rapidly shifting the standards of higher education. The Handbook of Research on Adult Learning in Higher Education is a collection of innovative research on the methods and applications of adult education in residential, online, and blended course delivery formats. This book will focus on the impact that culture, globalization, and emerging technology currently has on adult education. While highlighting topics including andragogical principles, professional development, and artificial intelligence, this book is ideally designed for teachers, program developers, instructional designers, technologists, educational practitioners, deans, researchers, higher education faculty, and students seeking current research on new methodologies in adult education.


Virtual Reality in Higher Education

Virtual Reality in Higher Education
Author: Darrel W. Staat
Publisher: Rowman & Littlefield
Total Pages: 137
Release: 2021-08-11
Genre: Education
ISBN: 1475861303

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Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of research to determine where and how virtual reality is being used in higher education, recruitment, and athletics. The book cites specific examples and methods used in teaching, training, and recruitment that would be of interest to faculty and administrators in community colleges and universities. The book is written to help faculty to understand the potential of VR for education, administrators to see possibilities for student recruitment, and athletic directors and sports program coaches to determine the advantage of new avenues for successful training. It is critical that faculty and administrators investigate the potential of VR for teaching, learning, recruitment, and athletics. This technology provides an immersive method that could create serious changes in how faculty teach, students learn, institutions recruit, and athletic programs train.


Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik
Publisher: John Wiley & Sons
Total Pages: 290
Release: 2024-01-30
Genre: Education
ISBN: 1394200471

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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.


Developments and Future Trends in Transnational Higher Education Leadership

Developments and Future Trends in Transnational Higher Education Leadership
Author: Morris, Gareth Richard
Publisher: IGI Global
Total Pages: 385
Release: 2024-07-17
Genre: Education
ISBN:

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In a world marked by global turbulence and rapid technological advancements, the field of education has been deeply affected. Just as the restrictions of the COVID pandemic have eased, education now faces unprecedented technological developments in the form of generative AI. At a time when Nvidia's market value surpasses one trillion dollars, technology once again has the potential to revolutionize the teaching profession at all levels. Equally telling at this moment is how numerous countries are revisiting their educational designs, influences, and delivery in light of concerns and challenges. The book, Developments and Future Trends in Transnational Higher Education Leadership explores the evolving nature of higher education and offers tangible solutions for institutions to thrive in the uncertain future. Drawing on theoretical insights, research findings, and practical experiences, it provides a resource for academic scholars to navigate the complexities of the next half-decade. The objective of Developments and Future Trends in Transnational Higher Education Leadership is to provide concrete advice to educators, managers, leaders, and administrators grappling with the shifting dynamics of higher education. This comprehensive guide addresses the various challenges faced by educational institutions, ranging from the reevaluation of educational designs and influences to the imperative of attracting students in a post-pandemic world with restricted mobility. The book's value extends globally, offering insights into the interplay of national self-reliance versus open borders and the struggles of students, particularly in East Asia and China. This comprehensive book is a crucial resource for anyone involved in education, offering practical strategies and visionary perspectives to thrive amidst uncertainty.


Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 845
Release: 2019-04-01
Genre: Computers
ISBN: 1522581804

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Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.


Innovating with Augmented Reality

Innovating with Augmented Reality
Author: P Kaliraj
Publisher: CRC Press
Total Pages: 208
Release: 2021-12-16
Genre: Computers
ISBN: 1000504239

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Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.


Augmented Reality and the Future of Education Technology

Augmented Reality and the Future of Education Technology
Author: Aggarwal, Rashmi
Publisher: IGI Global
Total Pages: 316
Release: 2024-06-17
Genre: Computers
ISBN:

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In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how we teach, learn, and prepare the leaders of tomorrow. The consensus is clear: for our students to thrive in an increasingly tech-driven world, they must not only understand but also master technology to ensure future economic success. However, the integration of these technologies into education brings forth a myriad of complexities, necessitating a thoughtful exploration of their impact and potential solutions. The swift development of transformational technologies is reshaping education, presenting educators, administrators, and policymakers with a daunting challenge. Augmented Reality and the Future of Education Technology offers pivotal solutions to the challenges presented by transformative technologies in education. Traditional teaching methods are being scrutinized, and the need for a cohesive understanding of these technologies is becoming imperative. The growing gap between the demands of the digital age and the current state of education highlights the urgency to address issues such as teacher readiness, student engagement, and the overall organizational culture's ability to adapt to this technological paradigm shift. The question remains: How can education effectively harness these technologies to create learner-centric, personalized, and engaging learning experiences?


Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Author: Akcayir, Gokce
Publisher: IGI Global
Total Pages: 404
Release: 2020-10-23
Genre: Education
ISBN: 1799850447

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Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.