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Technology and Creativity

Technology and Creativity
Author: Jesper Strandgaard Pedersen
Publisher: Springer
Total Pages: 304
Release: 2019-07-12
Genre: Business & Economics
ISBN: 3030175669

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This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.


Using Technology to Unlock Musical Creativity

Using Technology to Unlock Musical Creativity
Author: Scott Watson
Publisher: Oxford University Press
Total Pages: 350
Release: 2011-07-28
Genre: Music
ISBN: 0199876622

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It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology. Written in a practical, accessible manner, Using Technology to Unlock Musical Creativity offers both a framework for and practical tips on the technology tools best suited for encouraging students' authentic musical creativity. Author Scott Watson makes a compelling case for creativity-based music learning through eight teacher-tested principles that access, nurture, and develop students' potential for musical expression. Example after example illustrates each principle in a variety of music teaching and technology scenarios. Watson also includes practical ideas for technology-based creative music activities, locating lesson plans and other resources, and assessing creative work. The book provides detailed plans for dozens of attractive projects, each linked to MENC National Standards, and also offers suggestions for making adaptations according to grade level and technology proficiency. Additionally, it includes a valuable section of resources with tips for setting up a computer music workstation, a plain-language description of how digital audio works, and a music education technology glossary. Most of the activities described can be carried out by novice users with free or low-cost music applications. The book also features a comprehensive companion website with dozens of audio and video examples as well as many downloadable worksheets, rubrics, and activity files. Visit the companion website at www.oup.com/us/musicalcreativity.


Technology and Creativity

Technology and Creativity
Author: Subrata Dasgupta
Publisher: Oxford University Press, USA
Total Pages: 264
Release: 1996
Genre: Computers
ISBN:

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Taking readers on a fascinating tour through the history of modern technology and the nature of human creativity, Dasgupta offers a brilliant, groundbreaking exploration of how cognitive psychology can shed light on the technological mind. With its rare combination of an intimate, often conversational writing style and clear expositions of difficult concepts, the book will be of interest to all who have pondered the nature of human creativity. 16 illustrations.


Creativity, Technology & Education: Exploring their Convergence

Creativity, Technology & Education: Exploring their Convergence
Author: Punya Mishra
Publisher: Springer
Total Pages: 124
Release: 2017-12-04
Genre: Education
ISBN: 3319702750

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In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative ... refreshing, [and] insightful —Dr. Yong Zhao, Foundation Distinguished Professor, University of Kansas and Fellow, Mitchell Institute for Health and Education Policy, Victoria University, Australia. What is creativity? Why is it important? What does it look like across different disciplines and contexts? What role does technology play, if any, in the creative process? And finally, what do creativity and technology have to do with education? These are the questions that underlie the collection of articles in this book. These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. All of these are grounded in specific examples from across a wide range of disciplines and contexts—art, mathematics, engineering, computer science, graphic design, architecture, science to name just a few. The final essays take a broader perspective on creativity and technology focusing both on our highly inter-connected YouTube world but also possibilities for the future. Creativity, Technology & Education: Exploring their Convergence is a vital resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives.


Exceptional Creativity in Science and Technology

Exceptional Creativity in Science and Technology
Author: Andrew Robinson
Publisher: Templeton Foundation Press
Total Pages: 273
Release: 2013-02-22
Genre: Science
ISBN: 1599474301

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In the evolution of science and technology, laws governing exceptional creativity and innovation have yet to be discovered. In his influential study The Structure of Scientific Revolutions, the historian Thomas Kuhn noted that the final stage in a scientific breakthrough such as Albert Einstein’s theory of relativity—the most crucial step—was “inscrutable.” The same is still true half a century later. Yet, there has been considerable progress in understanding many stages and facets of exceptional creativity and innovation. In Exceptional Creativity in Science and Technology, editor Andrew Robinson gathers diverse contributors to explore this progress. This new collection arises from a symposium with the same title held at the Institute for Advanced Study (IAS) in Princeton. Organized by the John Templeton Foundation, the symposium had the late distinguished doctor and geneticist Baruch S. Blumberg as its chair. At the same time, its IAS host was the well-known physicist Freeman J. Dyson—both of whom have contributed chapters to the book. In addition to scientists, engineers, and an inventor, the book’s fifteen contributors include an economist, entrepreneurs, historians, and sociologists, all working at leading institutions, including Bell Laboratories, Microsoft Research, Oxford University, Princeton University, and Stanford University. Each contributor brings a unique perspective to the relationships between exceptional scientific creativity and innovation by individuals and institutions. The diverse list of disciplines covered, the high-profile contributors (including two Nobel laureates), and their fascinating insights into this overarching question—how exactly do we make breakthroughs?—will make this collection of interest to anyone involved with the creative process in any context. Still, it will especially appeal to readers in scientific and technological fields.


Technology, Innovation and Creativity in Digital Society

Technology, Innovation and Creativity in Digital Society
Author: Daria Bylieva
Publisher: Springer Nature
Total Pages: 1009
Release: 2021-10-25
Genre: Computers
ISBN: 3030897087

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This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.


Digital Bodies

Digital Bodies
Author: Susan Broadhurst
Publisher: Springer
Total Pages: 270
Release: 2017-10-12
Genre: Performing Arts
ISBN: 1349952419

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​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.


Technology for Creativity and Innovation: Tools, Techniques and Applications

Technology for Creativity and Innovation: Tools, Techniques and Applications
Author: Mesquita, Anabela
Publisher: IGI Global
Total Pages: 426
Release: 2011-03-31
Genre: Technology & Engineering
ISBN: 1609605209

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"This book provides empirical research findings and best practices on creativity and innovation in business, organizational, and social environments"--Provided by publisher.


Technological Influences on Creativity and User Experience

Technological Influences on Creativity and User Experience
Author: Joshua Fairchild
Publisher: Information Science Reference
Total Pages: 305
Release: 2021-03-19
Genre:
ISBN: 9781799843542

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Emerging technologies can have a great impact on creativity and innovation, particularly in regard to influencing how society consumes information and how it collaborates and shares information with others. There are many ways in which technology influences or transforms users' engagement with media, such as facilitating or impeding collaboration and group communication or how such technologies impact problem solving and creative performance. Technology influences all aspects of our lives, and creativity does not reside solely in one domain; cross-disciplinary research explores the role of technology in collaboration and creativity in diverse situations. Technological Influences on Creativity and User Experience examines how technology shapes and influences users' experiences with a special focus on their interactions with media and new technologies and the impacts of these influences on different aspects of an individual. The chapters cover important topic areas such as media consumption, idea generation, digital collaboration, the consumer experience, and innovative performance. This book is ideal for academic audiences as a tool for facilitating future research in disciplines such as psychology, management, marketing, and consumer research; individuals managing creative teams or producing marketing content for public consumption; as well as consumer behavior analysts, managers, product developers, marketers, advertisers, practitioners, researchers, and students interested in how technology impacts user experience and creativity.


Creativity, Technology, and Learning

Creativity, Technology, and Learning
Author: Florence R. Sullivan
Publisher: Routledge
Total Pages: 207
Release: 2017-02-17
Genre: Education
ISBN: 1317656407

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Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.