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Cooperative Games and Sports

Cooperative Games and Sports
Author: Terry Orlick
Publisher: Human Kinetics
Total Pages: 180
Release: 2006
Genre: Education
ISBN: 9780736057974

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Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.


The Second Cooperative Sports & Games Book

The Second Cooperative Sports & Games Book
Author: Terry Orlick
Publisher: Pantheon
Total Pages: 290
Release: 1982
Genre: Games & Activities
ISBN: 9780394748139

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Terry Orlick's approach to sports is simple: when people play together and not against each other, everyone has more fun. The enduring popularity of Professor Orlick's first Cooperative Sports & Games Book proves just how many people agree. In this second volume -- twice as big, twice as much fun -- Orlick introduces an entirely new round of over 200 active games for indoors and out, and for players of all ages, sizes, and abilities. The Second Cooperative Sports & Games Book presents both completely original games as well as new ways to recycle such traditionally competitive sports as dodgeball or field hockey into fun-for-all challenges. There are: -- Special pointers on teaching cooperative skills to teen-agers and adults -- Outlines from successful cooperative intramural programs -- A whole chapter of games to play with toddlers -- Ideas for making your own playground equipment -- A giant bonus of international cooperative games from the Arctic to the South Pacific. As in his previous volume, Terry Orlick's emphasis here is on imagination, not expensive equipment or special skills, and on the idea that taking the competition out of games and sports simply means leaving more room for fun.


Everyone Wins!

Everyone Wins!
Author: Josette Luvmour
Publisher: New Society Publishers
Total Pages: 129
Release: 2009-03-01
Genre: Family & Relationships
ISBN: 1550923803

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A new edition of this best-selling games book for kids of all ages.


Cooperative Games in Education

Cooperative Games in Education
Author: Suzanne Lyons
Publisher:
Total Pages: 168
Release: 2022-02-14
Genre: Education
ISBN: 9780807766675

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Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for pre-K-12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory. Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose. Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more. User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.


Introduction to the Theory of Cooperative Games

Introduction to the Theory of Cooperative Games
Author: Bezalel Peleg
Publisher: Springer Science & Business Media
Total Pages: 336
Release: 2007-08-15
Genre: Business & Economics
ISBN: 3540729453

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This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study its properties in full detail. In addition, important variants are defined or even intensively analyzed.


Cooperative Game Theory and Applications

Cooperative Game Theory and Applications
Author: Imma Curiel
Publisher: Springer Science & Business Media
Total Pages: 198
Release: 2013-03-14
Genre: Business & Economics
ISBN: 147574871X

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In this book applications of cooperative game theory that arise from combinatorial optimization problems are described. It is well known that the mathematical modeling of various real-world decision-making situations gives rise to combinatorial optimization problems. For situations where more than one decision-maker is involved classical combinatorial optimization theory does not suffice and it is here that cooperative game theory can make an important contribution. If a group of decision-makers decide to undertake a project together in order to increase the total revenue or decrease the total costs, they face two problems. The first one is how to execute the project in an optimal way so as to increase revenue. The second one is how to divide the revenue attained among the participants. It is with this second problem that cooperative game theory can help. The solution concepts from cooperative game theory can be applied to arrive at revenue allocation schemes. In this book the type of problems described above are examined. Although the choice of topics is application-driven, it also discusses theoretical questions that arise from the situations that are studied. For all the games described attention will be paid to the appropriateness of several game-theoretic solution concepts in the particular contexts that are considered. The computation complexity of the game-theoretic solution concepts in the situation at hand will also be considered.


Silly Sports & Goofy Games

Silly Sports & Goofy Games
Author: Spencer Kagan
Publisher: Kagan Cooperative Learning
Total Pages: 282
Release: 2000-01-01
Genre: Education
ISBN: 9781879097568

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Provides a group of games to foster a healthy exercise of fantasy and joyful noncompetitive encounters which are antidotes for the increased competitive pressures of today.


The Cooperative Sports & Games Book

The Cooperative Sports & Games Book
Author: Terry Orlick
Publisher: New York : Pantheon Books
Total Pages: 148
Release: 1978
Genre: Family & Relationships
ISBN:

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All the fun of active sports -- without the hurt of losing The idea behind this book is simple: people should play together, not against each other. To show you how enjoyable (and challenging) that,can be, Terry Orlick has created and collected over one hundred brand-new games based on cooperation, not competition, with the perfect one for every occasion. Who can play? People of every size, shape, age, and ability, from preschoolers to senior citizens. Where can you play? In the gym, on the beach, in the swimming pool, around the playground, in the classroom, in your backyard, or even in your own living room. What do you need? Nothing fancier than a ball, a mat, or a net -- and an active imagination. What kinds of games are there? -- Completely original ones like Sticky Popcorn, Bump and Scoot, Double Bubble, Big Snake, Fish Gobbler, and Collective Beach-blanketball. -- Familiar ones like Musical Chairs and even football and hockey recycled into fun-for-all adventures. -- Games from the Arctic, New Guinea, and the People's Republic of China. -- Plus ideas for making up a whole new set of games on your own. Games nobody loses means no more disappointed players sitting on a bench or out in the first round of play -- because taking the competition out leaves more room for fun for everybody!


The Homework Myth

The Homework Myth
Author: Alfie Kohn
Publisher: Da Capo Lifelong Books
Total Pages: 256
Release: 2007-04-03
Genre: Education
ISBN: 0738211346

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Death and taxes come later; what seems inevitable for children is the idea that, after spending the day at school, they must then complete more academic assignments at home. The predictable results: stress and conflict, frustration and exhaustion. Parents respond by reassuring themselves that at least the benefits outweigh the costs. But what if they don't? In The Homework Myth, nationally known educator and parenting expert Alfie Kohn systematically examines the usual defenses of homework--that it promotes higher achievement, "reinforces" learning, and teaches study skills and responsibility. None of these assumptions, he shows, actually passes the test of research, logic, or experience. So why do we continue to administer this modern cod liver oil -- or even demand a larger dose? Kohn's incisive analysis reveals how a mistrust of children, a set of misconceptions about learning, and a misguided focus on competitiveness have all left our kids with less free time and our families with more conflict. Pointing to parents who have fought back -- and schools that have proved educational excellence is possible without homework -- Kohn shows how we can rethink what happens during and after school in order to rescue our families and our children's love of learning.


Models in Cooperative Game Theory

Models in Cooperative Game Theory
Author: Rodica Branzei
Publisher: Springer Science & Business Media
Total Pages: 203
Release: 2008-03-08
Genre: Business & Economics
ISBN: 354077954X

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Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.