Continue The Boss Fight Books Anthology PDF Download
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Author | : Gabe Durham |
Publisher | : Boss Fight Books |
Total Pages | : 205 |
Release | : 2011-01-05 |
Genre | : Video games |
ISBN | : 1940535069 |
Download Continue? The Boss Fight Books Anthology Book in PDF, ePub and Kindle
Boss Fight is proud to present our first multi-author collection, Continue? The Boss Fight Books Anthology.In these digital pages, Anna Anthropy celebrates her second favorite Epic MegaGames title, David LeGault offers a tour of the lost 80s Action Max console, and Mike Meginnis tells his Best American Short Stories-selected tale of a father and son who become obsessed with the saddest adventure game in the world.The eBook collects a diverse survey of essays and short stories from Boss Fight series authors Michael P. Williams, Ken Baumann, Jon Irwin, and Darius Kazemi, as well newcomers Matt Bell, Tevis Thompson, Rebekah Frumkin, Brian Oliu, Salvatore Pane, Mike Lars White, and Rachel B. Glaser.
Author | : Gabe Durham |
Publisher | : Boss Fight Books |
Total Pages | : 117 |
Release | : 2020-10-26 |
Genre | : Games & Activities |
ISBN | : 1940535263 |
Download The Legend of Zelda: Majora's Mask Book in PDF, ePub and Kindle
You’ve met with a terrible fate, haven’t you? Those grim words hang over the entirety of Majora Mask, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world. Made with a small team in a single year for the Nintendo 64 from the assets of its predecessor, Majora’s Mask could have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure. Through rigorous research and a new in-depth interview with Majora’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between Majora’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.
Author | : Sebastian Deken |
Publisher | : Boss Fight Books |
Total Pages | : 136 |
Release | : 2021-06-01 |
Genre | : Games & Activities |
ISBN | : 194053528X |
Download Final Fantasy VI Book in PDF, ePub and Kindle
Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.
Author | : Derek Yu |
Publisher | : Boss Fight Books |
Total Pages | : 224 |
Release | : 2016-03-29 |
Genre | : Computers |
ISBN | : 1940535115 |
Download Spelunky Book in PDF, ePub and Kindle
A game's creation as told by its creator, perhaps the best rpimer on game design.
Author | : Daniel Lisi |
Publisher | : Boss Fight Books |
Total Pages | : 128 |
Release | : 2016-06-20 |
Genre | : Computer games |
ISBN | : 1940535123 |
Download World of Warcraft Book in PDF, ePub and Kindle
A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.
Author | : Alyse Knorr |
Publisher | : Boss Fight Books |
Total Pages | : 176 |
Release | : 2016-07-08 |
Genre | : Computers |
ISBN | : 1940535131 |
Download Super Mario Bros. 3 Book in PDF, ePub and Kindle
A historical, critical, and personal look at the defining video game of the NES era.
Author | : Michael P. Williams |
Publisher | : Boss Fight Books |
Total Pages | : 175 |
Release | : 2014 |
Genre | : Chrono trigger (Game) |
ISBN | : 1940535018 |
Download Chrono Trigger Book in PDF, ePub and Kindle
A deep dive into the classic SNES game many consider the high point in the entire RPG genre.
Author | : Ashly Burch |
Publisher | : Boss Fight Books |
Total Pages | : 176 |
Release | : 2015-08-17 |
Genre | : Metal Gear Solid (Game) |
ISBN | : 1940535093 |
Download Metal Gear Solid Book in PDF, ePub and Kindle
Before they co-created the hit web series Hey Ash, Whatcha Playin'?, Ashly and Anthony Burch were just a brother and sister who shared a weird obsession with Solid Snake and his 3D debut, Metal Gear Solid. And why wouldn't they? Hideo Kojima's 1998 game featured groundbreaking stealth mechanics, a gruff and hunky leading man, a brilliantly claustrophobic setting, tons of cinematic cutscenes, shocking fourth wall breaks, and terrifying bosses. The only problem: The Burches grew up but their all-time favorite video game didn't. After nearly two decades, Metal Gear Solid's once-innovative stealth mechanics seem outdated, the cutscenes have lost some of their action movie punch, and the game's treatment of women is often out of touch. Witness a celebration/takedown of this landmark game with the combination of insight and hilarity that Ashly and Anthony have made their careers on.
Author | : Alyse Knorr |
Publisher | : Boss Fight Books |
Total Pages | : 163 |
Release | : 2022-12-01 |
Genre | : Games & Activities |
ISBN | : 1940535816 |
Download GoldenEye 007 Book in PDF, ePub and Kindle
Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.
Author | : Mike Drucker |
Publisher | : Boss Fight Books |
Total Pages | : 120 |
Release | : 2021-01-26 |
Genre | : Games & Activities |
ISBN | : 1940535271 |
Download Silent Hill 2 Book in PDF, ePub and Kindle
A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.