Computers @ School, Logo Book - III
Author | : |
Publisher | : Jeevandeep Prakashan Pvt Ltd |
Total Pages | : 60 |
Release | : |
Genre | : |
ISBN | : 9788177442298 |
Download Computers @ School, Logo Book - III Book in PDF, ePub and Kindle
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Computers School Logo Book Iii PDF full book. Access full book title Computers School Logo Book Iii.
Author | : |
Publisher | : Jeevandeep Prakashan Pvt Ltd |
Total Pages | : 60 |
Release | : |
Genre | : |
ISBN | : 9788177442298 |
Author | : Chase Roberts |
Publisher | : |
Total Pages | : 0 |
Release | : 2021-10-20 |
Genre | : |
ISBN | : 9781735208701 |
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Author | : D Lamont Johnson |
Publisher | : CRC Press |
Total Pages | : 232 |
Release | : 1997-12-30 |
Genre | : Computers |
ISBN | : 9780789003744 |
In Logo: A Retrospective, you?ll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you?ll learn what you can do so educators don?t make the same mistake again. You?ll explore how teachers can sidestep the all-too-familiar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo?s first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, Logo: A Retrospective, thoroughly and more accurately outlines Logo?s philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book contains: a decade?s worth of scholarly research on Logo information concerning Logo?s future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming?s effects on children?s cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo?s popularity is on the rise. So put the past behind you. Read Logo: A Retrospective, and see what?s presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.
Author | : |
Publisher | : Jeevandeep Prakashan Pvt Ltd |
Total Pages | : 76 |
Release | : |
Genre | : |
ISBN | : 9788177442359 |
Author | : MARK GUZDIAL |
Publisher | : Springer Nature |
Total Pages | : 147 |
Release | : 2022-05-31 |
Genre | : Computers |
ISBN | : 3031022165 |
Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.
Author | : Seymour A Papert |
Publisher | : Basic Books |
Total Pages | : 256 |
Release | : 2020-10-06 |
Genre | : Education |
ISBN | : 154167510X |
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Author | : Babatunde T Adedokun |
Publisher | : |
Total Pages | : 88 |
Release | : 2020-05-18 |
Genre | : |
ISBN | : |
Computer studies book 3 is a continuation and development series from book 2. This book begins with the meaning, quality, and origin of computers studies in both traditional and contemporary concepts. Realizing that practicing computer requires some specific materials and tools, the author provides suggested compilation of such items with some improvised types, care, and usage. It is important to the users of this book would discover the appropriate blend in the teaching and demonstration of computers in a traditional and contemporary method.These days good and research textbooks are scarce especially those that are relevant to computer studies at the basic level education, this book will serve as being very timely, particularly to the target users I recommend it to all basic and elementary schools.
Author | : Daniel Watt |
Publisher | : McGraw-Hill Companies |
Total Pages | : 388 |
Release | : 1983 |
Genre | : Computers |
ISBN | : 9780070685703 |
Provides Programs & Activities for Young & Old Users of LOGO
Author | : Cleborne D. Maddux |
Publisher | : Psychology Press |
Total Pages | : 328 |
Release | : 1985 |
Genre | : Computers |
ISBN | : 9780866564243 |
This is the most extensive compilation of serious thinking and actual hard research evidence on what Logo is and what it can do, including a lead chapter by Seymour Papert, developer of Logo. An invaluable resource for school teachers, university professors, and other professionals who teach or research Logo, this exciting volume combines theory, practice, and research. Experts examine the different forms that Logo takes in different cultural, social, and educational settings.
Author | : Mahalingam |
Publisher | : |
Total Pages | : |
Release | : 2003-02-01 |
Genre | : |
ISBN | : 9788170294870 |
This book is based on the various notes gathered during my teaching years in school. It is organized into easy-to-read example packed modules. A set of review questions is given at the end of each chapter to help the students to test their understanding of the material presented in each chapter. They also provide an effective chapter summary. The first two chapters introduce the students to computers. They also include instructions for starting and using the computer. The rest of the book deals with LOGO. Each chapter introduces a few LOGO commands followed by graded sets of solved and supplementary problems to reinforce the concepts learnt in each chapter. All the programming examples are computer-tested. Teachers and students expect a book to explain not only the basic concepts but give illustrative examples followed by some exercises of advanced nature. This book is designed keeping that in mind and is meant for students who are introduced to Computer Science at the Middle School level. It can be used us a text-book or as a self-study guide.