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Computers in the Human Interaction Loop

Computers in the Human Interaction Loop
Author: Alexander Waibel
Publisher: Springer Science & Business Media
Total Pages: 379
Release: 2009-04-05
Genre: Computers
ISBN: 1848820542

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This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Computers in the Human Interaction Loop

Computers in the Human Interaction Loop
Author: Alexander Waibel
Publisher: Springer
Total Pages: 376
Release: 2009-08-29
Genre: Computers
ISBN: 9781848820579

Download Computers in the Human Interaction Loop Book in PDF, ePub and Kindle

This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces

Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces
Author: Zaphiris, Panayiotis
Publisher: IGI Global
Total Pages: 472
Release: 2009-01-31
Genre: Business & Economics
ISBN: 1605661430

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"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.


Human-in-the-Loop Machine Learning

Human-in-the-Loop Machine Learning
Author: Robert Munro
Publisher: Simon and Schuster
Total Pages: 422
Release: 2021-07-20
Genre: Computers
ISBN: 1617296740

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Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.


An Introduction to Human-Computer Interaction (Psychology Revivals)

An Introduction to Human-Computer Interaction (Psychology Revivals)
Author: Paul Booth
Publisher: Psychology Press
Total Pages: 320
Release: 2014-09-11
Genre: Psychology
ISBN: 1317820487

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Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.


Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities
Author: Erin Pangilinan
Publisher: "O'Reilly Media, Inc."
Total Pages: 372
Release: 2019-03-18
Genre: Computers
ISBN: 1492044148

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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications


When Computers Were Human

When Computers Were Human
Author: David Alan Grier
Publisher: Princeton University Press
Total Pages: 423
Release: 2013-11-01
Genre: Science
ISBN: 1400849365

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Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers.


Human-Computer Interaction Fundamentals

Human-Computer Interaction Fundamentals
Author: Andrew Sears
Publisher: CRC Press
Total Pages: 352
Release: 2009-03-02
Genre: Computers
ISBN: 1420088823

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Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sen


Human Interaction with Computers

Human Interaction with Computers
Author: Hugh T. Smith
Publisher: London ; New York : Academic Press
Total Pages: 398
Release: 1980
Genre: Computers and civilization
ISBN:

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The first chapter is intended to provide an introduction to many of the subjects that are discussed in detail elsewhere in the book. In the second chapter, Mike Fitter and Max Sime discuss the problems of creating people-responsive computers. The third chapter continues this discussion. The fourth chapter turns to the somewhat wider subject of the sociological implications of computer systems.