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Cinematic Digital Television

Cinematic Digital Television
Author: Chris Comerford
Publisher: Taylor & Francis
Total Pages: 182
Release: 2022-12-20
Genre: Performing Arts
ISBN: 1000806626

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Chris Comerford explores cinematic digital television as an artistic classification and an academic object of study, and illuminates the slippage in definitions of previously understood media forms. The growth of television as an artistic, informative medium has given rise to shifts in the aesthetic style of the programmes we watch, and this book outlines these shifts along with the contemporary debates and critical theory surrounding them. Comerford looks at the forms and aesthetics of television, the production standards influencing streaming television and the agency of audiences, and provides case studies of key TV shows illustrating these shifts, including Twin Peaks: The Return, WandaVision, Hacks and Russian Doll. Navigating the levels of production and reception in cinematic digital television, the book uses film-inspired TV as a lightning rod for understanding our narrative screen media landscape and the classifications we use to negotiate it. As an essential reading for both scholars and students of media and television studies, this book provides a much-needed consideration of the changing landscape of television.


Digital Television Fundamentals

Digital Television Fundamentals
Author: Michael Robin
Publisher: McGraw-Hill Professional
Total Pages: 730
Release: 2000-06-30
Genre: Technology & Engineering
ISBN: 9780071355810

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Plain-talking intro to television's newest technology. Digital Television Fundamentals, Second Edition, by Michael Robin and Michel Poulin, is the ideal guide for everyone who deals with digital video production or equipment design - or who just wants to know how this new phenomenon works. Fully detailed and heavily illustrated, this easy-reading reference covers it all--from video and audio fundamentals...to bit-serial distribution and ancillary data multiplexing...to digital signal compression and distribution methods of coding and decoding. In this edition you'll find: multimedia television treatment covering technologies, hardware, systems, workstations, A/V signal processing, disk storage, servers, cameras, VCRs, CD-ROM, DVI--plus interconnections, multimedia software, systems, and applications and standardization activities; late-breaking information on the DTV standard and how it affects broadcasting equipment and operations; a focus on the importance of relevant SMPTE and CCIR-ITU standards; details on digital/analog equipment compatibility issues; much more!


Distribution Revolution

Distribution Revolution
Author: Kurt Sutter
Publisher: Univ of California Press
Total Pages: 272
Release: 2014-09-05
Genre: Performing Arts
ISBN: 0520283244

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Distribution Revolution is a collection of interviews with leading film and TV professionals concerning the many ways that digital delivery systems are transforming the entertainment business. These interviews provide lively insider accounts from studio executives, distribution professionals, and creative talent of the tumultuous transformation of film and TV in the digital era. The first section features interviews with top executives at major Hollywood studios, providing a window into the big-picture concerns of media conglomerates with respect to changing business models, revenue streams, and audience behaviors. The second focuses on innovative enterprises that are providing path-breaking models for new modes of content creation, curation, and distributionÑcreatively meshing the strategies and practices of Hollywood and Silicon Valley. And the final section offers insights from creative talent whose professional practices, compensation, and everyday working conditions have been transformed over the past ten years. Taken together, these interviews demonstrate that virtually every aspect of the film and television businesses is being affected by the digital distribution revolution, a revolution that has likely just begun. Interviewees include: ¥ Gary Newman, Chairman, 20th Century Fox Television ¥ Kelly Summers, Former Vice President, Global Business Development and New Media Strategy, Walt Disney Studios ¥ Thomas Gewecke, Chief Digital Officer and Executive Vice President, Strategy and Business Development, Warner Bros. Entertainment ¥ Ted Sarandos, Chief Content Officer, Netflix ¥ Felicia D. Henderson, Writer-Producer, Soul Food, Gossip Girl ¥ Dick Wolf, Executive Producer and Creator, Law & Order


Media and Class

Media and Class
Author: June Deery
Publisher: Routledge
Total Pages: 226
Release: 2017-10-16
Genre: Social Science
ISBN: 1315387964

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Although the idea of class is again becoming politically and culturally charged, the relationship between media and class remains understudied. This diverse collection draws together prominent and emerging media scholars to offer readers a much-needed orientation within the wider categories of media, class, and politics in Britain, America, and beyond. Case studies address media representations and media participation in a variety of platforms, with attention to contemporary culture: from celetoids to selfies, Downton Abbey to Duck Dynasty, and royals to reality TV. These scholarly but accessible accounts draw on both theory and empirical research to demonstrate how different media navigate and negotiate, caricature and essentialize, or contain and regulate class.


Sound for Film and Television

Sound for Film and Television
Author: Tomlinson Holman
Publisher: Taylor & Francis US
Total Pages: 312
Release: 2002
Genre: Music
ISBN: 9780240804538

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Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.


Between Film, Video, and the Digital

Between Film, Video, and the Digital
Author: Jihoon Kim
Publisher: Bloomsbury Publishing USA
Total Pages: 416
Release: 2016-07-14
Genre: Art
ISBN: 1628922915

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Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid moving images as an array of impure images shaped by the encounters and negotiations between different media, while also using it to explore various theoretical issues, such as stillness and movement, indexicality, abstraction, materiality, afterlives of the celluloid cinema, archive, memory, apparatus, and the concept of medium as such. Grounding its study in interdisciplinary framework of film studies, media studies, and contemporary art criticism, Between Film, Video, and the Digital offers a fresh insight on the post-media conditions of film and video under the pervasive influences of digital technologies, as well as on the crucial roles of media hybridity in the creative processes of giving birth to the emerging forms of the moving image. Incorporating in-depth readings of recent works by more than thirty artists and filmmakers, including Jim Campbell, Bill Viola, Sam Taylor-Johnson, David Claerbout, Fiona Tan, Takeshi Murata, Jennifer West, Ken Jacobs, Christoph Girardet and Matthias Müller, Hito Steyerl, Lynne Sachs, Harun Farocki, Doug Aitken, Douglas Gordon, Stan Douglas, Candice Breitz, among others, the book is the essential scholarly monograph for understanding how digital technologies simultaneously depend on and differ film previous time-based media, and how this juncture of similarities and differences signals a new regime of the art of the moving image.


Transmedia Marketing

Transmedia Marketing
Author: Anne Zeiser
Publisher: CRC Press
Total Pages: 582
Release: 2015-06-19
Genre: Art
ISBN: 1134746296

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Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. Its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. Through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, Transmedia Marketing covers the fundamentals of a sound 21st century marketing and content plan. You’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. And, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. Transmedia Marketing enlivens these concepts with: Hundreds of vibrant examples from across media platforms – The Hunger Games, Prometheus, The Dark Knight, Bachelorette, The Lord of the Rings, Despicable Me 2, Food, Inc., Breaking Bad, House of Cards, Downton Abbey, Game of Thrones, Top Chef, Pokémon, BioShock Infinite, Minecraft, Outlast, Titanfall, LEGO Marvel Super Heroes, Halo 4, Lonelygirl15, Annoying Orange Real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds Powerful in-depth case studies showcasing successful approaches – A.I. Artificial Intelligence, Mad Men, Lizzie Bennet Diaries, Here Comes Honey Boo Boo, and Martin Scorsese Presents the Blues Extensive Web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews With Transmedia Marketing, you’ll be fully versed in the art of marketing film, TV, games, and digital media and primed to write and achieve the winning plan for your next media project.


Television Goes Digital

Television Goes Digital
Author: Darcy Gerbarg
Publisher: Springer Science & Business Media
Total Pages: 244
Release: 2008-12-10
Genre: Business & Economics
ISBN: 0387799788

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Television has become a ubiquitous part of our lives, and yet its impact continues to evolve at an extraordinary pace. The evolution of television from analog to digital technology has been underway for more than half a century. Today's digital technology is enabling a myriad of new entertainment possibilities. From jumbotrons in cyberspace to multi-dimensional viewing experiences, digital technology is changing television. Consequently, new advertising metrics that reflect the new viewer habits are emerging. The ability to capture a viewer's interactions changes the advertising proposition. Telephone and wireless companies are challenging the traditional mass media providers - broadcasters, cable and satellite companies - and they’re all finding ways to deliver TV programming, video content and Internet offerings to large and small screens in the home and on the go. This volume showcases insights from industry insiders and researchers from a variety of disciplines. It explores the economic, cultural, technical, and policy implications of digital television, addressing such questions as: How will content be monetized in the future? What programming opportunities become possible with the advent of going digital? Will content still be king or will the conduits gain the upper hand? This book analyzes the digital television evolution: its impacts on the economics of the TV industry, its significance for content creation from Hollywood blockbusters to You Tube, the changing role of the consumer, and what's coming next to a theatre near you.


Capturing Digital Media

Capturing Digital Media
Author: Thomas J. Connelly
Publisher: Bloomsbury Publishing USA
Total Pages: 195
Release: 2019-04-18
Genre: Social Science
ISBN: 1501345877

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Why are filmmakers such as J.J. Abrams, Christopher Nolan and Quentin Tarantino continuing to shoot their movies on celluloid in the digital age of cinema? Are these filmmakers choosing the photochemical process of celluloid images purely for aesthetics purposes? Or could their preference for celluloid have something to do with analogue's intimate connection to the subject of lack and desire? Capturing Digital Media: Perfection and Imperfection in Contemporary Film and Television examines the relationship between the perfection of the digital form and the imperfection of the human subject in recent film and television. Using a number of key psychoanalytic terms and new media concepts, Capturing Digital Media shows that the necessity of imperfection is where we locate the human subject of desire within the binary logic of the digital. It argues that the perfection of digital must be wounded by forms of imperfection in order to make media texts such as film and television desirable. But even as films and television texts incorporate forms of imperfection, digital perfection remains a powerful attraction in our engagement with moving images, such as high definition screens, spectacular digital effects, and state-of-the-art sound.


The Guide to Managing Postproduction for Film, TV, and Digital Distribution

The Guide to Managing Postproduction for Film, TV, and Digital Distribution
Author: Barbara Clark
Publisher: Routledge
Total Pages: 313
Release: 2019-02-21
Genre: Performing Arts
ISBN: 1351056727

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The updated third edition of this popular book offers a clear and detailed overview of the postproduction process, showing readers how to manage each step in taking a film, TV, or media project from production to final delivery, from scheduling and budgeting through editing, sound, visual effects, and more. Accessibly written for producers, post supervisors, filmmakers, and students and extensively updated to address current digital and file-based industry practices, The Guide to Managing Postproduction for Film, TV, and Digital Distribution helps the reader to understand the new worlds of accessibility, deliverables, license requirements, legal considerations, and acquisitions involved in postproduction, including the ins and outs of piracy management and archiving. This edition addresses the standards for theatrical and digital distribution, network, cable and pay TV, as well as spotlights internet streaming and various delivery methods for specialty screenings, projection large format (PLF), and formats including 3D, virtual reality and augmented reality.