Canasta Score Sheet Book
Author | : Amazing Canasta Score Pads |
Publisher | : |
Total Pages | : 103 |
Release | : 2020-05-25 |
Genre | : |
ISBN | : |
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Love Playing Canasta Cards Game? If so, this book is for you! We create this wonderful Score Sheet Book for you to keep track of your scores while playing Canasta Cards Game. Canasta Score Sheet Book Features: 100 Canasta Cards score sheets record inside. Unique beautiful designed Glossy Cover. Large size 8.5" x 11" beautiful white paper pages. The perfect gift for a friend, family member, or Canasta Cards Game Team Mate. Made in USA. Scroll Up and Click Buy Now! About Canasta Cards Game. Canasta Cards Game, a game of the Rummy family was the most popular American game in the early 1950s. Jokers and deuces are wild. A wild card is melded only with natural cards and then becomes a card of that same rank. Partnerships may be determined by drawing cards from the deck. The player drawing the highest card has the choice of seats, plays first in the first deal, and has the player drawing the second-highest card as their partner. In the drawing, the cards rank A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Jokers are void. Only for the draw, suits rank Spades (high), hearts, diamonds, clubs. Players drawing equal cards or jokers must draw again. A player drawing more than one card or one of the four cards at either end of the deck must draw again. Partners sit opposite each other. The principal object of play is to form melds - combinations of three or more cards of the same rank - with or without the help of wild cards. (Sequences are not valid melds). The player to the dealer's left has the first turn, and then play proceeds clockwise. A turn begins either by drawing the first card from the stock into the player's hand or by picking up the entire discard pile. However, there are restrictions on when one can pick up the discard pile. If the card drawn from the stock is a red three, the player must table it immediately, as one would if melding, and draw another card. The player may then make as many legal melds as they wish from the cards in their hand. A turn ends when the player discards one card from their hand to the top of the discard pile. No player may "undo" a meld or laid card, or change their mind after drawing a card from the deck. Each player/team keeps separate melds of the various ranks of cards. A player may never play to an opponent's meld. A legal meld consists of at least three cards of the same rank, and there is no limit on how large it can grow. Suits are irrelevant except that black threes are treated differently from red threes. Wild cards can be used as any rank except for threes. Threes may never be melded in ordinary play, although three or more black threes may be melded in the final turn of a player going out. A meld must consist of at least two natural cards, and can never have more than three wild cards. Examples: 5-5-2 and 9-9-2-2-Joker are legal melds. 5-2-2 is not a legal meld as it contains only one natural card. 9-9-9-2-2-2-Joker is not legal as it contains more than three wild cards. One team/player cannot have two separate melds of the same rank. If more cards of the same rank are melded, they are automatically merged into the preexisting meld. A canasta is a meld of at least seven cards, whether natural or mixed. A natural canasta is one that comprises only cards of the same rank. A mixed canasta (or dirty canasta) is one that comprises both natural and wild cards. Once a canasta is assembled, the cards are squared up, and one of the natural cards forming it is placed on top - a red one to indicate a natural canasta or a black one to indicate a mixed canasta. Grab this book for yourself or a friend today and keep a record of all Canasta Cards Games Scores!