Business as a Game
Author | : Albert H. Zolotkoff Carr |
Publisher | : |
Total Pages | : 223 |
Release | : 1968 |
Genre | : Business |
ISBN | : |
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Author | : Albert H. Zolotkoff Carr |
Publisher | : |
Total Pages | : 223 |
Release | : 1968 |
Genre | : Business |
ISBN | : |
Author | : Jack Stack |
Publisher | : Broadway Business |
Total Pages | : 308 |
Release | : 1994 |
Genre | : Business & Economics |
ISBN | : 9780385475259 |
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.
Author | : Jon Radoff |
Publisher | : John Wiley & Sons |
Total Pages | : 311 |
Release | : 2011-03-16 |
Genre | : Computers |
ISBN | : 1118089308 |
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.
Author | : Michael Futter |
Publisher | : |
Total Pages | : |
Release | : 2017-12 |
Genre | : |
ISBN | : 9780999329009 |
Author | : Jack Stack |
Publisher | : |
Total Pages | : 375 |
Release | : 2014-07-03 |
Genre | : Business & Economics |
ISBN | : 9781781251539 |
In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.
Author | : Aphra Kerr |
Publisher | : SAGE |
Total Pages | : 198 |
Release | : 2006-04-06 |
Genre | : Games & Activities |
ISBN | : 9781412900478 |
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.
Author | : Michael Futter |
Publisher | : |
Total Pages | : |
Release | : 2018-09 |
Genre | : |
ISBN | : 9780999329078 |
Author | : S. Gregory Boyd |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Electronic games industry |
ISBN | : 9781584504924 |
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Author | : Keith A. Meyers |
Publisher | : iUniverse |
Total Pages | : 106 |
Release | : 2008-10 |
Genre | : Business & Economics |
ISBN | : 1440104166 |
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Author | : Michael Hugos |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 215 |
Release | : 2012-09-19 |
Genre | : Business & Economics |
ISBN | : 1449319564 |
Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.