Black Art Of Java Game Programming PDF Download
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Author | : Joel Fan |
Publisher | : |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Java (Computer program language) |
ISBN | : 9781571690432 |
Download Black Art of Java Game Programming Book in PDF, ePub and Kindle
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Author | : Jazon Yamamoto |
Publisher | : Course Technology |
Total Pages | : 338 |
Release | : 2014-04-02 |
Genre | : Computers |
ISBN | : 9781305110380 |
Download The Black Art of Multiplatform Game Programming Book in PDF, ePub and Kindle
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Author | : Brackeen |
Publisher | : |
Total Pages | : |
Release | : |
Genre | : |
ISBN | : 9780672324772 |
Download Black Art of Java 2 Game Programming Book in PDF, ePub and Kindle
Author | : Eric R. Lyons |
Publisher | : |
Total Pages | : 700 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 9781878739957 |
Download Black Art of Windows Game Programming Book in PDF, ePub and Kindle
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Author | : Mark Pruett |
Publisher | : |
Total Pages | : 580 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 9781571690050 |
Download Black Art of Visual Basic Game Programming Book in PDF, ePub and Kindle
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Author | : David Wallace Croft |
Publisher | : Apress |
Total Pages | : 569 |
Release | : 2004-04-01 |
Genre | : Computers |
ISBN | : 1430207132 |
Download Advanced Java Game Programming Book in PDF, ePub and Kindle
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Author | : Neos Thanh |
Publisher | : Neos Thanh |
Total Pages | : 121 |
Release | : 2021-08-13 |
Genre | : Computers |
ISBN | : |
Download Java Game Programming Book in PDF, ePub and Kindle
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!
Author | : Fabien Sanglard |
Publisher | : Software Wizards |
Total Pages | : 432 |
Release | : |
Genre | : Computers |
ISBN | : |
Download Game Engine Black Book: DOOM Book in PDF, ePub and Kindle
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author | : Andrew Davison |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 1000 |
Release | : 2005-05-20 |
Genre | : Computers |
ISBN | : 0596552904 |
Download Killer Game Programming in Java Book in PDF, ePub and Kindle
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Author | : David Brackeen |
Publisher | : New Riders |
Total Pages | : 1012 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781592730056 |
Download Developing Games in Java Book in PDF, ePub and Kindle
Companion web site available.