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Augmented Reality Art

Augmented Reality Art
Author: Vladimir Geroimenko
Publisher: Springer
Total Pages: 389
Release: 2018-02-23
Genre: Computers
ISBN: 3319699326

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This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.


The State of Creativity

The State of Creativity
Author: James Griffin
Publisher: Edward Elgar Publishing
Total Pages: 304
Release: 2019
Genre: LAW
ISBN: 1786438275

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Creativity has been of central importance to the development of the modern State, and yet creativity is something that has become increasingly side-lined. This has been particularly apparent with the development of new machinic technologies, such as 3D printing. This monograph argues that inner creativity, combined with the zone of discourse, has been endangered by the rise of administrative regulation. Griffin investigates how the failure to incorporate creativity into that administrative regulation is adversely impacting the regulation of technologies such as 3D printing. The State of Creativity, proposes reforms to ensure that the regulation does take creativity into account.


Augmented Creativity

Augmented Creativity
Author: Susovan Mazumder
Publisher: Independently Published
Total Pages: 0
Release: 2023-04-04
Genre:
ISBN:

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In a rapidly changing world where artificial intelligence (AI) is transforming industries and reshaping the way we work, understanding the dynamics of human-AI collaboration is crucial. "Augmented Creativity: Navigating the Future of Work and Career in a Human-AI Collaborative World" offers a comprehensive guide to the opportunities and challenges that lie ahead, as well as strategies for thriving in this new landscape. This book delves into the concept of augmented creativity, which emphasizes the collaborative potential of humans and AI working together to redefine the boundaries of innovation and problem-solving. We explore the transformative power of AI across multiple sectors, the emergence of AI-assisted professions, the skills needed to succeed in an AI-driven work environment, and the ethical considerations that accompany these advancements. In "Augmented Creativity," you will discover: The changing nature of work due to AI's growing presence in various industries The skills and mindset necessary for individuals to succeed in an AI-driven work environment The emerging AI-assisted professions that offer exciting opportunities for collaboration between humans and machines The ethical concerns that arise from increased human-AI interaction, such as data privacy, security, and potential biases in AI systems The role of governments, organizations, and individuals in shaping responsible AI development, use, and collaboration Join us on this journey as we unveil the future of work and career in the age of augmented creativity. Learn how to navigate this rapidly changing landscape, embrace the synergy between humans and AI, and unlock unprecedented opportunities in innovation, problem-solving, and productivity. Equip yourself with the knowledge and strategies necessary to thrive in a world where humans and AI work together harmoniously, shaping a prosperous and inclusive future for all. Get your copy of "Augmented Creativity: Navigating the Future of Work and Career in a Human-AI Collaborative World" today and embark on a transformative journey into the world of human-AI collaboration.


The Artist in the Machine

The Artist in the Machine
Author: Arthur I. Miller
Publisher: MIT Press
Total Pages: 429
Release: 2019-10-01
Genre: Computers
ISBN: 0262042851

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An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.


Tech Trends in Practice

Tech Trends in Practice
Author: Bernard Marr
Publisher: John Wiley & Sons
Total Pages: 188
Release: 2020-04-09
Genre: Business & Economics
ISBN: 1119646200

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***BUSINESS BOOK AWARDS - FINALIST 2021*** Discover how 25 powerful technology trends are transforming 21st century businesses How will the latest technologies transform your business? Future Tech Trends in Practice will give you the knowledge of today’s most important technology trends, and how to take full advantage of them to grow your business. The book presents25 real-world technology trends along with their potential contributions to organisational success. You’ll learn how to integrate existing advancements and plan for those that are on the way. In this book, best-selling author, strategic business advisor, and respected futurist Bernard Marr explains the role of technology in providing innovative businesses solutions for companies of varying sizes and across different industries. He covers wide-ranging trends and provides an overview of how companies are using these new and emerging technologies in practice. You, too, can prepare your company for the potential and power of trending technology by examining these and other areas of innovation described in Future Tech Trends in Practice: Artificial intelligence, including machine and deep learning The Internet of Things and the rise of smart devices Self-driving cars and autonomous drones 3D printing and additive manufacturing Blockchain technology Genomics and gene editing Augmented, virtual and mixed reality When you understand the technology trends that are driving success, now and into the future, you’ll be better positioned to address and solve problems within your organisation.


Augmented Human

Augmented Human
Author: Helen Papagiannis
Publisher: "O'Reilly Media, Inc."
Total Pages: 150
Release: 2017-08-17
Genre: Computers
ISBN: 1491928395

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Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf


Prosthetic Reality

Prosthetic Reality
Author: Sutu
Publisher:
Total Pages: 50
Release: 2016-11-28
Genre:
ISBN: 9780646963815

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45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.


Reality Bytes

Reality Bytes
Author: Jesse Lubinsky
Publisher:
Total Pages: 160
Release: 2020-01-14
Genre: Education
ISBN: 9781949595918

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Transform teaching and learning with AR and VR in your classroom. We're at the dawn of an incredible transformation in education. Augmented reality and virtual reality--technologies that were once the province of science fiction and fantasy--are faster, better, and more affordable than ever. These tools have the potential to not only inspire students but to redefine how we teach and collaborate. But widespread adoption of AR and VR in K-12 classrooms requires taking risks, investing money and time, and training educators. Reality Bytes makes the case for taking this leap by showing how educators are using these amazing technologies, and it provides a powerful framework to help anyone, in any school, join them. The innovative educators profiled are already designing learning experiences using AR and VR that supercharge student motivation, encourage creativity, and make otherwise impossible educational adventures accessible to all. You can do the same, using easy-to-implement resources that will revolutionize how you approach instruction. Equip your students with the skills they'll need in the future--today. Reality Bytes opens the doors to tools for meeting every student no matter where they are. This book outlines the power that AR and VR have in building empathy and growing critical worldviews and perspectives. Christine, Jesse, and Micah cast an exciting vision for the future of education! --Ken Shelton, educational strategist, equity and inclusion consultant Creating engaging lessons that successfully integrate technology can be challenging. Reality Bytes is here to help with tons of images, classroom stories, and ideas that will help you create student-centered lessons that allow your students to experience content in a whole new way. No matter the grade level, there is something for everyone in this wonderfully immersive book. --Alice Keeler, teacher, edtech expert, Google Certified Innovator While you won't see Winona Ryder's name on the cover of this book, you will find some star power in it--the power to create star learners in our classrooms using cutting-edge tools! Reality Bytes will you give you the tools, the pedagogy, and a practical framework to bring the new reality of learning into your classroom. --Kasey Bell, author of Shake Up Learning: Practical Ideas to Move Learning from Static to Dynamic


Augmented Reality Art

Augmented Reality Art
Author: Vladimir Geroimenko
Publisher: Springer
Total Pages: 322
Release: 2014-06-17
Genre: Computers
ISBN: 3319062034

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Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.


Augmented

Augmented
Author: Brett King
Publisher: Marshall Cavendish International Asia Pte Ltd
Total Pages: 442
Release: 2016-05-15
Genre: Science
ISBN: 9814677582

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The Internet and smartphone are just the latest in a 250-year- long cycle of disruption that has continuously changed the way we live, the way we work and the way we interact. The coming Augmented Age, however, promises a level of disruption, behavioural shifts and changes that are unparalleled. While consumers today are camping outside of an Apple store waiting to be one of the first to score a new Apple Watch or iPhone, the next generation of wearables will be able to predict if we’re likely to have a heart attack and recommend a course of action. We watch news of Google’s self-driving cars, but don’t likely realise this means progressive cities will have to ban human drivers in the next decade because us humans are too risky. Following on from the Industrial or machine age, the space age and the digital age, the Augmented Age will be based on four key disruptive themes—Artificial Intelligence, Experience Design, Smart Infrastructure, and HealthTech. Historically the previous ‘ages’ bought significant disruption and changes, but on a net basis jobs were created, wealth was enhanced, and the health and security of society improved. What will the Augmented Age bring? Will robots take our jobs, and AI’s subsume us as inferior intelligences, or will this usher in a new age of abundance? Augmented is a book on future history, but more than that, it is a story about how you will live your life in a world that will change more in the next 20 years than it has in the last 250 years. Are you ready to adapt? Because if history proves anything, you don't have much of a choice.