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Architecture and Science-Fiction Film

Architecture and Science-Fiction Film
Author: David T. Fortin
Publisher: Routledge
Total Pages: 251
Release: 2016-12-05
Genre: Architecture
ISBN: 1351957465

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The home is one of our most enduring human paradoxes and is brought to light tellingly in science-fiction (SF) writing and film. However, while similarities and crossovers between architecture and SF have proliferated throughout the past century, the home is often overshadowed by the spectacle of 'otherness'. The study of the familiar (home) within the alien (SF) creates a unique cultural lens through which to reflect on our current architectural condition. SF has always been linked with alienation; however, the conditions of such alienation, and hence notions of home, have evidently changed. There is often a perceived comprehension of the familiar that atrophies the inquisitive and interpretive processes commonly activated when confronting the unfamiliar. Thus, by utilizing the estranging qualities of SF to look at a concept inherently linked to its perceived opposite - the home - a unique critical analysis with particular relevance for contemporary architecture is made possible.


Architecture and Film

Architecture and Film
Author: Mark Lamster
Publisher: Princeton Architectural Press
Total Pages: 268
Release: 2000
Genre: Architecture
ISBN: 9781568982076

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An examination of the ways in which architecture and architects are treated on screen and how these depictions filter and shape the ways we understand the built environment. There are essays from contributors from a range of disciplines and interviews of those working behind the scenes.


The Architecture of Cinematic Spaces

The Architecture of Cinematic Spaces
Author: Mehruss Jon Ahi
Publisher: Intellect (UK)
Total Pages: 0
Release: 2020
Genre: Architectural design in motion pictures
ISBN: 9781789382051

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A highly visual, graphic analysis of film in terms of architecture, cinematic spaces and production design. Architectural floor plan drawings are presented alongside short, critical discussions of key twentieth and twenty-first-century films which help the reader to evaluate architectural spaces in film and think about the stories they tell.


Films from the Future

Films from the Future
Author: Andrew Maynard
Publisher: Mango Media Inc.
Total Pages: 246
Release: 2018-11-15
Genre: Performing Arts
ISBN: 1633539067

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“Deftly shows how a seemingly frivolous film genre can guide us in shaping tomorrow’s world.” —Seth Shostak, senior astronomer, SETI Institute Artificial intelligence, gene manipulation, cloning, and interplanetary travel are all ideas that seemed like fairy tales but a few years ago. And now their possibilities are very much here. But are we ready to handle these advances? This book, by a physicist and expert on responsible technology development, reveals how science fiction movies can help us think about and prepare for the social consequences of technologies we don’t yet have, but that are coming faster than we imagine. Films from the Future looks at twelve movies that take us on a journey through the worlds of biological and genetic manipulation, human enhancement, cyber technologies, and nanotechnology. Readers will gain a broader understanding of the complex relationship between science and society. The movies mix old and new, and the familiar and unfamiliar, to provide a unique, entertaining, and ultimately transformative take on the power of emerging technologies, and the responsibilities they come with.


The Metabolist Imagination

The Metabolist Imagination
Author: William O. Gardner
Publisher: U of Minnesota Press
Total Pages: 272
Release: 2020-04-14
Genre: Architecture
ISBN: 1452963126

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Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.


Inhabitable Infrastructures

Inhabitable Infrastructures
Author: CJ Lim
Publisher: Routledge
Total Pages: 279
Release: 2017-05-25
Genre: Architecture
ISBN: 1317312368

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Inhabitable Infrastructures: Science fiction or urban future?, the follow up to Food City and Smartcities and Eco-Warriors, from one of the world’s leading urban design and architectural thinkers, explores the potential of climate change-related multi-use infrastructures that address the fundamental human requirements to protect, to provide and to participate. The stimulus for the infrastructures derives from postulated scenarios and processes gleaned from science fiction and futurology as well as the current body of scientific knowledge regarding changing environmental impacts on cities. Science fiction is interdisciplinary by nature, aggregates the past and present, and evaluates both lay opinions and professional strategies in an attempt to develop foresight and to map possible futures. The research culminates in the creation of innovative multi-use infrastructures and integrated self-sustaining support systems that meet the challenges posed through climate change and overpopulation, and the reciprocal benefits of simultaneously addressing the threat and the shaping of cities. J. G. Ballard has written that the psychological realm of science fiction is most valuable in its predictive function, and in projecting emotions into the future. The knowledge from the book is widely transferable, constituting both solutions and speculative visions of future urban environments. The book is indispensable reading for professionals and students in the fields of urban design, architecture, engineering and environmental socio-politics.


Film, Architecture and Spatial Imagination

Film, Architecture and Spatial Imagination
Author: Renée Tobe
Publisher: Taylor & Francis
Total Pages: 216
Release: 2016-08-25
Genre: Architecture
ISBN: 1315533723

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Films use architecture as visual shorthand to tell viewers everything they need to know about the characters in a short amount of time. Illustrated by a diverse range of films from different eras and cultures, this book investigates the reciprocity between film and architecture. Using a phenomenological approach, it describes how we, the viewers, can learn how to read architecture and design in film in order to see the many inherent messages. Architecture’s representational capacity contributes to the plausibility or 'reality' possible in film. The book provides an ontological understanding that clarifies and stabilizes the reciprocity of the actual world and a filmic world of illusion and human imagination, thereby shedding light on both film and architecture.


Anime Architecture

Anime Architecture
Author: Stefan Riekele
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-11-17
Genre: Architecture
ISBN: 0500294526

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An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.


Typeset in the Future

Typeset in the Future
Author: Dave Addey
Publisher: Abrams
Total Pages: 274
Release: 2018-12-11
Genre: Design
ISBN: 168335334X

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A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.