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Advanced RenderMan

Advanced RenderMan
Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
Total Pages: 592
Release: 2000
Genre: Computers
ISBN: 9781558606180

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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.


Rendering for Beginners

Rendering for Beginners
Author: Saty Raghavachary
Publisher: Taylor & Francis
Total Pages: 386
Release: 2005
Genre: Computers
ISBN: 0240519353

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Finally, a non-technical introduction to Pixar's RenderMan written for artists!


The RenderMan Companion

The RenderMan Companion
Author: Steve Upstill
Publisher: Addison-Wesley Professional
Total Pages: 518
Release: 1990
Genre: Computers
ISBN: 9780201508680

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11th printing Bibliography: p. 443-446. Includes index.


Advanced RenderMan

Advanced RenderMan
Author:
Publisher:
Total Pages: 149
Release: 1998
Genre: RenderMan (Computer program)
ISBN:

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Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques
Author: Alan H. Watt
Publisher: Addison-Wesley Professional
Total Pages: 516
Release: 1992
Genre: Computers
ISBN:

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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.


The Cg Tutorial

The Cg Tutorial
Author: Randima Fernando
Publisher: Addison-Wesley Professional
Total Pages: 402
Release: 2003
Genre: Computers
ISBN: 9780321194961

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Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.


High Dynamic Range Imaging

High Dynamic Range Imaging
Author: Erik Reinhard
Publisher: Elsevier
Total Pages: 522
Release: 2005-11-21
Genre: Computers
ISBN: 008047831X

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High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X


Real-Time Shading

Real-Time Shading
Author: Marc Olano
Publisher: CRC Press
Total Pages: 370
Release: 2002-06-26
Genre: Computers
ISBN: 1439863814

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc


Principles of Computer Graphics

Principles of Computer Graphics
Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
Total Pages: 297
Release: 2006-08-02
Genre: Computers
ISBN: 038725479X

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Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.