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Active Lighting and Its Application for Computer Vision

Active Lighting and Its Application for Computer Vision
Author: Katsushi Ikeuchi
Publisher: Springer Nature
Total Pages: 309
Release: 2020-09-07
Genre: Computers
ISBN: 3030565777

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This book describes active illumination techniques in computer vision. We can classify computer vision techniques into two classes: passive and active techniques. Passive techniques observe the scene statically and analyse it as is. Active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene. Traditional passive techniques have a fundamental limitation. The external world surrounding us is three-dimensional; the image projected on a retina or an imaging device is two-dimensional. That is, reduction of one dimension has occurred. Active illumination techniques compensate for the dimensional reduction by actively controlling the illumination. The demand for reliable vision sensors is rapidly increasing in many application areas, such as robotics and medical image analysis. This book explains this new endeavour to explore the augmentation of reduced dimensions in computer vision. This book consists of three parts: basic concepts, techniques, and applications. The first part explains the basic concepts for understanding active illumination techniques. In particular, the basic concepts of optics are explained so that researchers and engineers outside the field can understand the later chapters. The second part explains currently available active illumination techniques, covering many techniques developed by the authors. The final part shows how such active illumination techniques can be applied to various domains, describing the issue to be overcome by active illumination techniques and the advantages of using these techniques. This book is primarily aimed at 4th year undergraduate and 1st year graduate students, and will also help engineers from fields beyond computer vision to use active illumination techniques. Additionally, the book is suitable as course material for technical seminars.


Active Computer Vision by Cooperative Focus and Stereo

Active Computer Vision by Cooperative Focus and Stereo
Author: Eric P. Krotkov
Publisher: Springer Science & Business Media
Total Pages: 166
Release: 2012-12-06
Genre: Computers
ISBN: 1461396638

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This book addresses an area of perception engineering which deals with constructive processes. A model of the environment is analyzed using the information acquired from mUltiple viewpoints of multiple disparate sensors at multiple time instants. Although the role of successive model building and active exploration of the environment, as is discussed in this book, is of great importance, only a few researchers of machine perception have thus far addressed the problem in these directions. Krotkov's book, which is a modification and continuation of his highly successful dissertation, focuses on active exploratory sensing in the context of spatial layout perception. He uses stereo and focus to obtain distance By information, and to eventually develop cooperative combining techniques. means of a stereo system with verging cameras, it is demonstrated that the distance measurements can be significantly improved by combining two sources. In addition, the problem of merging information from the multiple views is discussed in detail. As the field of perception engineering seems to be of growing scientific and applied importance, both practitioners and researchers in machine perception will find this book a valuable addition to their libraries. RameshJain Series Editor Acknowledgements I would like to thank Professor Ruzena Bajcsy for her constant encouragement and guidance during the five years of research leading to the dissertation upon which this book is based. Without her help in all matters, this work would never have been possible.


Active Vision

Active Vision
Author: Andrew Blake
Publisher: MIT Press (MA)
Total Pages: 368
Release: 1992
Genre: Computers
ISBN: 9780262023511

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Active Vision explores important themes emerging from the active vision paradigm, which has only recently become an established area of machine vision. In four parts the contributions look in turn at tracking, control of vision heads, geometric and task planning, and architectures and applications, presenting research that marks a turning point for both the tasks and the processes of computer vision. The eighteen chapters in Active Vision draw on traditional work in computer vision over the last two decades, particularly in the use of concepts of geometrical modeling and optical flow; however, they also concentrate on relatively new areas such as control theory, recursive statistical filtering, and dynamical modeling. Active Vision documents a change in emphasis, one that is based on the premise that an observer (human or computer) may be able to understand a visual environment more effectively and efficiently if the sensor interacts with that environment, moving through and around it, culling information selectively, and analyzing visual sensory data purposefully in order to answer specific queries posed by the observer. This method is in marked contrast to the more conventional, passive approach to computer vision where the camera is supposed to take in the whole scene, attempting to make sense of all that it sees. Andrew Blake is Lecturer in Engineering Science at the University of Oxford Alan Yuille is Associate Professor in the Division of Applied Sciences at Harvard University.


Emerging Topics in Computer Vision and Its Applications

Emerging Topics in Computer Vision and Its Applications
Author: Chi-hau Chen
Publisher: World Scientific
Total Pages: 508
Release: 2012
Genre: Computers
ISBN: 9814340995

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This book gives a comprehensive overview of the most advanced theories, methodologies and applications in computer vision. Particularly, it gives an extensive coverage of 3D and robotic vision problems. Example chapters featured are Fourier methods for 3D surface modeling and analysis, use of constraints for calibration-free 3D Euclidean reconstruction, novel photogeometric methods for capturing static and dynamic objects, performance evaluation of robot localization methods in outdoor terrains, integrating 3D vision with force/tactile sensors, tracking via in-floor sensing, self-calibration of camera networks, etc. Some unique applications of computer vision in marine fishery, biomedical issues, driver assistance, are also highlighted.


Computer Vision

Computer Vision
Author: Richard Szeliski
Publisher: Springer Nature
Total Pages: 925
Release: 2022-01-03
Genre: Computers
ISBN: 3030343723

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Computer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.


3-D Computer Vision

3-D Computer Vision
Author: Yu-Jin Zhang
Publisher: Springer Nature
Total Pages: 453
Release: 2023-01-31
Genre: Computers
ISBN: 9811975809

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This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.


Understanding and Applying Machine Vision, Revised and Expanded

Understanding and Applying Machine Vision, Revised and Expanded
Author: Nello Zeuch
Publisher: CRC Press
Total Pages: 422
Release: 2000-01-03
Genre: Computers
ISBN: 1040022987

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A discussion of applications of machine vision technology in the semiconductor, electronic, automotive, wood, food, pharmaceutical, printing, and container industries. It describes systems that enable projects to move forward swiftly and efficiently, and focuses on the nuances of the engineering and system integration of machine vision technology.


3D Video and Its Applications

3D Video and Its Applications
Author: Takashi Matsuyama
Publisher: Springer Science & Business Media
Total Pages: 353
Release: 2012-05-31
Genre: Computers
ISBN: 1447141202

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This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.


Exploratory Vision

Exploratory Vision
Author: Michael S. Landy
Publisher: Springer Science & Business Media
Total Pages: 351
Release: 2012-12-06
Genre: Computers
ISBN: 1461239842

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Advances in sensing, signal processing, and computer technology during the past half century have stimulated numerous attempts to design general-purpose ma chines that see. These attempts have met with at best modest success and more typically outright failure. The difficulties encountered in building working com puter vision systems based on state-of-the-art techniques came as a surprise. Perhaps the most frustrating aspect of the problem is that machine vision sys tems cannot deal with numerous visual tasks that humans perform rapidly and effortlessly. In reaction to this perceived discrepancy in performance, various researchers (notably Marr, 1982) suggested that the design of machine-vision systems should be based on principles drawn from the study of biological systems. This "neuro morphic" or "anthropomorphic" approach has proven fruitful: the use of pyramid (multiresolution) image representation methods in image compression is one ex ample of a successful application based on principles primarily derived from the study of biological vision systems. It is still the case, however, that the perfor of computer vision systems falls far short of that of the natural systems mance they are intended to mimic, suggesting that it is time to look even more closely at the remaining differences between artificial and biological vision systems.


Computer Vision Systems

Computer Vision Systems
Author: Bernt Schiele
Publisher: Springer
Total Pages: 322
Release: 2003-05-15
Genre: Computers
ISBN: 3540482229

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Following the highly successful International Conference on Computer Vision - stems held in Las Palmas, Spain (ICVS’99), this second International Workshop on Computer Vision Systems, ICVS 2001 was held as an associated workshop of the International Conference on Computer Vision in Vancouver, Canada. The organization of ICVS’99 and ICVS 2001 was motivated by the fact that the - jority of computer vision conferences focus on component technologies. However, Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality, previously unpublished papers on new and original research on computer vision systems. All contributions were presented orally. A total of 32 papers were submitted and reviewed thoroughly by program committee members. Twenty of them have been selected for p- sentation. We would like to thank all members of the organizing and program committee for their help in putting together a high-quality workshop.