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A Student Guide to Object-oriented Development

A Student Guide to Object-oriented Development
Author: Carol Britton
Publisher: Butterworth-Heinemann
Total Pages: 405
Release: 2005
Genre: Computers
ISBN: 9780750661232

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This is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. The book is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. * Adopts a simple, step by step approach to object-oriented development * Includes case studies, examples, and exercises with solutions to consolidate learning * Benefit from the authors' years of teaching experience


A Student Guide to Object-Oriented Development

A Student Guide to Object-Oriented Development
Author: Carol Britton
Publisher: Elsevier
Total Pages: 417
Release: 2004-08-21
Genre: Computers
ISBN: 0080542042

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A Student Guide to Object-Oriented Development is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. Readers can benefit from the authors' years of teaching experience. The book outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. It adopts a simple, step by step approach to object-oriented development, and includes case studies, examples, and exercises with solutions to consolidate learning. There are 13 chapters covering a variety of topics such as sequence and collaboration diagrams; state diagrams; activity diagrams; and implementation diagrams. This book is an ideal reference for students taking undergraduate introductory/intermediate computing and information systems courses, as well as business studies courses and conversion masters' programmes. Adopts a simple, step by step approach to object-oriented development Includes case studies, examples, and exercises with solutions to consolidate learning Benefit from the authors' years of teaching experience


Concise Guide to Object-Oriented Programming

Concise Guide to Object-Oriented Programming
Author: Kingsley Sage
Publisher: Springer
Total Pages: 195
Release: 2019-04-23
Genre: Computers
ISBN: 3030133044

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This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life. Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website. This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.


Pitfalls of Object-oriented Development

Pitfalls of Object-oriented Development
Author: Bruce F. Webster
Publisher: M & T Books
Total Pages: 256
Release: 1995
Genre: Computers
ISBN: 9781558513976

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This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.


UML and C++

UML and C++
Author: Richard C. Lee
Publisher:
Total Pages: 600
Release: 2001
Genre: Computers
ISBN:

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This practical book by two industry leaders continues to be a self-teaching guide for software analysts and developers. This revised edition teaches readers how to actually "do" object-oriented modeling using UML notation as well as how to implement the model using C++. The authors introduce all of the basic object-oriented fundamentals necessary so readers can understand and apply the object-oriented paradigm. FEATURES Teaches readers to build an object-oriented application using C++ and make the right trade-off decisions to meet business needs. Exposes a number of the myths surround object-oriented technology while focusing on its practicality as a software engineering tool. Gives readers a "recipe or step-by-step guide to do all of the steps of object-oriented technology. Provides a practical approach to analysis, design, and programming in the object-oriented technology. NEW TO THE SECOND EDITION Gives a practical approach for the development of use cases as part of object-oriented analysis. Provides greater coverage of UML diagramming. Introduces key C++ libraries that provide important functionality, supporting implementation of an object-oriented model in C++. Improved coverage of dynamic behavior modeling, implementation of the state model, and class projects.


Practical Object-oriented Development with UML and Java

Practical Object-oriented Development with UML and Java
Author: Richard C. Lee
Publisher:
Total Pages: 508
Release: 2002
Genre: Computers
ISBN:

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This practical book tells readers how to actually build object-oriented models using UML notation, and how to implement these models using Java. The authors introduce all of the basic fundamentals necessary to start applying and understanding the object-oriented paradigm without having to be an expert in computer science or advanced mathematics. It can help the reader to make the right decisions to meet their individual business needs. Using cases, recommended approach scenarios, and examples, this clearly-written book covers a multitude of topics: managing complexity, principles of Object-Orientation, specification models, current techniques, behaviors, relationships, rules, design, Java background and fundamentals, multi-tasking, JAR files, security, Swing Applets, class and interface, internationalization, and implementing generalization and specialization. For professional software analysts and developers who work on large systems, and others in the field of computer science.


Object-Oriented Programming Languages and Event-Driven Programming

Object-Oriented Programming Languages and Event-Driven Programming
Author: Dorian P. Yeager
Publisher: Mercury Learning and Information
Total Pages: 600
Release: 2012-12-15
Genre: Computers
ISBN: 1937585204

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Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources


Object-Oriented Analysis and Design

Object-Oriented Analysis and Design
Author: Mike O'Docherty
Publisher: John Wiley & Sons
Total Pages: 580
Release: 2005-05-20
Genre: Computers
ISBN:

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Covering the breadth of a large topic, this book provides a thorough grounding in object-oriented concepts, the software development process, UML and multi-tier technologies. After covering some basic ground work underpinning OO software projects, the book follows the steps of a typical development project (Requirements Capture - Design - Specification & Test), showing how an abstract problem is taken through to a concrete solution. The book is programming language agnostic - so code is kept to a minimum to avoid detail and deviation into implementation minutiae. A single case study running through the text provides a realistic example showing development from an initial proposal through to a finished system. Key artifacts such as the requirements document and detailed designs are included. For each aspect of the case study, there is an exercise for the reader to produce similar documents for a different system.


Object-Oriented Development

Object-Oriented Development
Author: David E. Brumbaugh
Publisher:
Total Pages: 552
Release: 1993-11-15
Genre: Computers
ISBN:

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Written as a comprehensive guidebook for building practical, real-world applications from concept to completion, this text explores the entire OOP coding process through the development of CASE (Computer-Aided Software Engineering) tools. Includes ready-to-run CASE tools on disk: a graphics system for OOP notation, a class "browser" for C++ and a class "librarian".


Object-oriented Software Development

Object-oriented Software Development
Author: Mark Lorenz
Publisher: Prentice Hall
Total Pages: 264
Release: 1993
Genre: Computers
ISBN:

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This book provides an iteractive development process and an object-oriented (O-O) development methodology including techniques on scheduling, milestone completion and other requirements for tools to support O-O development. It provides a process and methodology that can be followed to accomplish an analysis, design, implementation, and test of model objects for an application being developed.