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A Handbook to Develop a Digital Handwriting Interface

A Handbook to Develop a Digital Handwriting Interface
Author: Anuj Sharma
Publisher: Anchor Academic Publishing
Total Pages: 174
Release: 2016-04-18
Genre: Computers
ISBN: 3960675356

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The prime purpose of this book is to educate readers for the development of a Digital Handwriting Interface (DHI) where the user can write with a digital pen. This book includes code in VC++.NET language. The developed DHI has been found very useful in many applications as sketch drawing, handwriting recognition research after inclusion of recognizer files and collection of digital handwriting. The reader will find this book useful as it includes the entire source code in chapter forms.


Visual Experiences

Visual Experiences
Author: Carla Viviana Coleman
Publisher: CRC Press
Total Pages: 486
Release: 2017-07-31
Genre: Computers
ISBN: 1351650343

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Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype. Key Features Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming. Teaches the whole process of how to sketch, design, and create interactions. Unlike other books, this book does not just give a list of terminologies, but workable examples and methods. Includes a wide range of basic to advanced exercises geared towards professionals and students alike. Includes many illustrations throughout the book, guiding the reader through the process.


Reading Writing Interfaces

Reading Writing Interfaces
Author: Lori Emerson
Publisher: U of Minnesota Press
Total Pages: 191
Release: 2014-06-01
Genre: Social Science
ISBN: 1452942196

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Lori Emerson examines how interfaces—from today’s multitouch devices to yesterday’s desktops, from typewriters to Emily Dickinson’s self-bound fascicle volumes—mediate between writer and text as well as between writer and reader. Following the threads of experimental writing from the present into the past, she shows how writers have long tested and transgressed technological boundaries. Reading the means of production as well as the creative works they produce, Emerson demonstrates that technologies are more than mere tools and that the interface is not a neutral border between writer and machine but is in fact a collaborative creative space. Reading Writing Interfaces begins with digital literature’s defiance of the alleged invisibility of ubiquitous computing and multitouch in the early twenty-first century and then looks back at the ideology of the user-friendly graphical user interface that emerged along with the Apple Macintosh computer of the 1980s. She considers poetic experiments with and against the strictures of the typewriter in the 1960s and 1970s and takes a fresh look at Emily Dickinson’s self-printing projects as a challenge to the coherence of the book. Through archival research, Emerson offers examples of how literary engagements with screen-based and print-based technologies have transformed reading and writing. She reveals the ways in which writers—from Emily Dickinson to Jason Nelson and Judd Morrissey—work with and against media interfaces to undermine the assumed transparency of conventional literary practice.


Handbook of Research on Digital Tools for Writing Instruction in K-12 Settings

Handbook of Research on Digital Tools for Writing Instruction in K-12 Settings
Author: Anderson, Rebecca S.
Publisher: IGI Global
Total Pages: 759
Release: 2014-04-30
Genre: Education
ISBN: 1466659831

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More emphasis is being placed on writing instruction in K-12 schools than ever before. With the growing number of digital tools in the classroom, it is important that K-12 teachers learn how to use these tools to effectively teach writing in all content areas. The Handbook of Research on Digital Tools for Writing Instruction in K-12 Settings will provide research about how students use digital tools to write, both in and out of school settings, as well as discuss issues and concerns related to the use of these learning methods. This publication is beneficial to educators, professionals, and researchers working in the field of K-12 and teacher education.


Designing for the Digital Age

Designing for the Digital Age
Author: Kim Goodwin
Publisher: John Wiley & Sons
Total Pages: 770
Release: 2011-03-25
Genre: Computers
ISBN: 1118079884

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.


An Engineer's Guide to Automated Testing of High-speed Interfaces

An Engineer's Guide to Automated Testing of High-speed Interfaces
Author: José Moreira
Publisher: Artech House
Total Pages: 591
Release: 2010
Genre: Automatic test equipment
ISBN: 1607839849

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Providing a complete introduction to the state-of-the-art in high-speed digital testing with automated test equipment (ATE), this practical resource is the first book focus exclusively on this increasingly important topic. Featuring clear examples, this one-stop reference covers all critical aspects of the subject, from high-speed digital basics, ATE instrumentation for digital applications, and test and measurements, to production testing, support instrumentation and text fixture design. This in-depth volume also discusses at advanced ATE topics, such as multiplexing of ATE pin channels and testing of high-speed bi-directional interfaces with fly-by approaches.


Designed for Use

Designed for Use
Author: Lukas Mathis
Publisher: Pragmatic Bookshelf
Total Pages: 544
Release: 2016-04-07
Genre: Computers
ISBN: 1680505262

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This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.


UX Writing Handbook

UX Writing Handbook
Author: Daniele Lombardo
Publisher:
Total Pages: 125
Release:
Genre: Computers
ISBN:

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UX Writing wields the power to shape user experiences in the digital domain and today users seek not only visually appealing interfaces but also content that is clear, concise, and compelling. This book serves as your entry point into understanding how to write for websites and mobile apps, ensuring your words connect seamlessly with users and guide them through your digital creations. Whether you're an aspiring content creator, a curious designer, or an emerging product manager, this handbook is your trusted companion as you uncover the intricacies of effective UX Writing.


The Handbook of Multimodal-Multisensor Interfaces, Volume 2

The Handbook of Multimodal-Multisensor Interfaces, Volume 2
Author: Sharon Oviatt
Publisher: Morgan & Claypool
Total Pages: 555
Release: 2018-10-08
Genre: Computers
ISBN: 1970001690

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The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This second volume of the handbook begins with multimodal signal processing, architectures, and machine learning. It includes recent deep learning approaches for processing multisensorial and multimodal user data and interaction, as well as context-sensitivity. A further highlight is processing of information about users' states and traits, an exciting emerging capability in next-generation user interfaces. These chapters discuss real-time multimodal analysis of emotion and social signals from various modalities, and perception of affective expression by users. Further chapters discuss multimodal processing of cognitive state using behavioral and physiological signals to detect cognitive load, domain expertise, deception, and depression. This collection of chapters provides walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this rapidly expanding field. In the final section of this volume, experts exchange views on the timely and controversial challenge topic of multimodal deep learning. The discussion focuses on how multimodal-multisensor interfaces are most likely to advance human performance during the next decade.


Digital Guide To Developing International Software

Digital Guide To Developing International Software
Author: Grou
Publisher: Digital Press
Total Pages: 402
Release: 2014-06-28
Genre: Computers
ISBN: 1483297411

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Already in use by hundreds of independent vendors and developers, here at your fingertips are the groundbreaking packaging and design guidelines that Digital recommends and uses for products headed overseas.