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A Game of Battleships

A Game of Battleships
Author: Toby Frost
Publisher:
Total Pages:
Release: 2013
Genre: Earth (Planet)
ISBN: 9781905802807

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Isambard Smith and his loyal and noble friend, the psychopathic alien headhunter Suruk, are back in a fourth laugh-out-loud instalment. In the 25th Century the future of the galaxy rests on a knife-edge. The actions of one man could save the British Space Empire, or leave Earth at the mercy of deadly legions of ant-people. That one man is Captain Isambard Smith, and Earth is in a lot of trouble. After blowing up a top-secret enemy base, Space Captain Smith and his crew deserve a rest. But their holiday ends when forces unknown destroy the robot convoy they were meant to be guarding. Smith finds himself in hot pursuit of a mysterious vessel that can pass through dimensions, incurring the wrath of the dreaded Grand Witchfinder of New Eden--which would be much easier to deal with if his pilot wasn't cowering under the dashboard and his spaceship wasn't infested with man-eating toads.


A Board Game Education

A Board Game Education
Author: Jeffrey P. Hinebaugh
Publisher: R&L Education
Total Pages: 232
Release: 2009-07-16
Genre: Education
ISBN: 1607092611

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A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.


Battleship Sudoku

Battleship Sudoku
Author: Thomas Snyder
Publisher: Sterling Publishing Company, Inc.
Total Pages: 148
Release: 2008-04
Genre:
ISBN: 1402749384

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Battleship - the classic HASBRO board game - has been popular for years. Sudoku, of course, is the craze that's won millions of converts. This title brings two games together to create a novel hybrid that's a real brain-buster. It includes boats that have numbers and aims to place the ships and complete the sudoku at the same time.


The Battleship Book

The Battleship Book
Author: Robert M. Farley
Publisher: Wildside Press LLC
Total Pages: 357
Release: 2015-12-17
Genre: History
ISBN: 1479405574

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From the moment when the launching of HMS Dreadnought made every capital ship in the world obsolete overnight, we have been fascinated with these powerful surface combatants. Here Robert M. Farley looks at the history and folklore that makes these ships enduring symbols of national power—and sometimes national futility. From Arizona to Yamato, here are more than sixty lavishly illustrated accounts of battleships from the most well-known to the most unusual, including at least one ship from every nation that ever owned a modern battleship. Separate essays and sidebars look at events and lore that greatly affected battleships.


Battleship Captain Warship Counters, 1890-1945

Battleship Captain Warship Counters, 1890-1945
Author: Gary Graber
Publisher: Createspace Independent Publishing Platform
Total Pages: 76
Release: 2016-07-11
Genre:
ISBN: 9781535058681

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Battleship Captain Warship Counters, 1890-1945 is a book designed for use with the Battleship Captain tactical naval combat game system. It contains 1,500 facsimile warship counters that may be photocopied and mounted to create ships to play the game. The ships are divided into three eras (Pred-dreadnought, Dreadnought, and World War II), and include historical ships from 20 national navies. Ship types include battleships, battlecruisers, pre-dreadnought battleships, heavy cruisers, armored cruisers, light cruisers, protected cruisers, destroyers, destroyer escorts, merchants, and armed merchant cruisers, all authentically and individually rated in various offensive and defensive categories according to the Battleship Captain standard. Instructions are provided allowing you to create warship counters in any of the popular scales. Designed by Gary Graber, published by Minden Games. Note: You must own Battleship Captain game rules to use the ships and ratings included in this book.


The Most Important Place on Earth

The Most Important Place on Earth
Author: Robert Wolgemuth
Publisher: Thomas Nelson
Total Pages: 271
Release: 2006-10-01
Genre: Family & Relationships
ISBN: 141851375X

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Many people did not grow up in a Christian home, and many more do not consider their childhood experience a good model. Robert Wolgemuth presents this inspiring, practical book for people who want to have a Christian home. So, what's so great about a Christian home? There's redemption. There's forgiveness. There's hope. Laughter and genuine happiness. There's discipline and purpose there. And there's grace . . . lots of grace. The Most Important Place on Earth covers eight answers to the question "What does a Christian home look like?" It's filled with stories and practical ideas that will convince any reader that a Christian home is not an elusive stereotype. It's something that really can be achieved. And it's something worth having. You'll see.


Control Alt Achieve

Control Alt Achieve
Author: Eric Curts
Publisher:
Total Pages: 134
Release: 2020-05-10
Genre: Education
ISBN: 9781951600266

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Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design


Battleship

Battleship
Author:
Publisher:
Total Pages: 0
Release: 2018
Genre: Children's Game
ISBN:

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Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.


Rules of Game

Rules of Game
Author: Andrew Gordon
Publisher: Naval Institute Press
Total Pages: 722
Release: 2013-02-21
Genre: History
ISBN: 1612512321

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Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.


Sacred Vessels

Sacred Vessels
Author: Robert L. O'Connell
Publisher: Oxford University Press, USA
Total Pages: 430
Release: 1993
Genre: History
ISBN: 0195080068

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From a broad, historical perspective, the dreadnought represents an archetype, and its history a kind of moral tale. Its awesome size, its formidable presence, and its immense power have gained it tremendous respect, loyalty, and, as Robert O'Connell shows in this myth-shattering book, unwarranted longevity as well. With provocative insight and wit he offers us an irreverent history of the modern battleship and its place in American history, from the sinking of the coal-fueled Maine in 1898 to the deployment of the cruise missile-armed Missouri in the Persian Gulf War of 1991. The modern navies were the first of the armed services faced with fundamental and abrupt technological change. The wooden sailing ships that had fought sea battles for nearly two centuries were, in only a few years, rendered obsolete by a veritable tidal wave of innovation. With the deployment of the revolutionary HMS Dreadnought in 1903, the new technology reached its full fruition: the gigantic sleek, steel-clad, many-gunned vessel that would rule the seas (or at least the minds of Naval commanders) for years to come. O'Connell shows how other nations raced to emulate this new prototype (much in the fashion of the nuclear arms race of later decades), usually at the expense of much more effective forms of naval force. He also demonstrates compellingly the dashed expectations for the battleship occasioned by the outbreak of war in 1914. While many anticipated a massive twentieth-century Trafalgar, in actuality dreadnoughts everywhere avoided battle, and when they did fight, the results were most often inconclusive or even irrelevant. With the Battle of Jutland in 1916--the only real naval showdown of the war--the ineffectiveness of the battleship as the pre-eminent weapon of war was made abundantly clear: the German navy scored on only 120 hits out of 3,597 heavy shells fired while the British had an even more dismal showing--100 out of 4,598, or a hit ratio of 2.17%. Yet, in spite of this display of impotence, the world's great naval yards continued to turn out the huge vessels. O'Connell observes that even after the heart of the American fleet was sunk by the Japanese at Pearl Harbor, the almost superstitious faith in the battleship insured its survival. While they have never played a decisive role in the outcome of any modern war, they have continued to be resurrected and refurbished--even equipped with cruise missles--right up to the present day. Sacred Vessels is more than the unmasking of a false idol of naval history. It is a cautionary tale about the often unacknowledged influence of human faith, culture, and tradition on the exceedingly important, costly, and suppossedly rational process of national defense. Not only is it a gripping tale well-told, it is essential reading for anyone hoping to understand the dynamics involved in the arming of nations.