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A Casual Revolution

A Casual Revolution
Author: Jesper Juul
Publisher: MIT Press
Total Pages: 261
Release: 2012-02-10
Genre: Games & Activities
ISBN: 0262285800

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How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.


The Art of Failure

The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
Total Pages: 173
Release: 2013
Genre: Games & Activities
ISBN: 0262019051

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An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.


Talkin' 'Bout a Revolution

Talkin' 'Bout a Revolution
Author: Dick Weissman
Publisher: Backbeat Books
Total Pages: 330
Release: 2010-05-01
Genre: Music
ISBN: 1476854521

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(Book). Talkin' 'Bout a Revolution is a comprehensive guide to the relationship between American music and politics. Music expert Dick Weissman opens with the dawn of American history, then moves to the book's key focus: 20th-century music songs by and about Native Americans, African-Americans, women, Spanish-speaking groups, and more. Unprecedented in its approach, the book offers a multidisciplinary discussion that is broad and diverse, and illuminates how social events impact music as well as how music impacts social events. Weissman delves deep, covering everything from current Native American music to "music of hate" racist and neo-Nazi music to the music of the Gulf wars, union songs, patriotic and antiwar songs, and beyond. A powerful tool for professors teaching classes about politics and music and a stimulating, accessible read for all kinds of appreciators, from casual music fans to social science lovers and devout music history buffs.


The Vision Revolution

The Vision Revolution
Author: Mark Changizi
Publisher: BenBella Books, Inc.
Total Pages: 240
Release: 2010-06-08
Genre: Science
ISBN: 193525121X

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In The Vision Revolution: How the Latest Research Overturns Everything We Thought We Knew About Human Vision, Mark Changizi, prominent neuroscientist and vision expert, addresses four areas of human vision and provides explanations for why we have those particular abilities, complete with a number of full-color illustrations to demonstrate his conclusions and to engage the reader. Written for both the casual reader and the science buff hungry for new information, The Vision Revolution is a resource that dispels commonly believed perceptions about sight and offers answers drawn from the field's most recent research. Changizi focuses on four “why" questions: 1. Why do we see in color? 2. Why do our eyes face forward? 3. Why do we see illusions? 4. Why does reading come so naturally to us? Why Do We See in Color? It was commonly believed that color vision evolved to help our primitive ancestors identify ripe fruit. Changizi says we should look closer to home: ourselves. Human color vision evolved to give us greater insights into the mental states and health of other people. People who can see color changes in skin have an advantage over their color-blind counterparts; they can see when people are blushing with embarrassment, purple-faced with exertion or the reddening of rashes. Changizi's research reveals that the cones in our eyes that allow us to see color are exquisitely designed exactly for seeing color changes in the skin. And it's no coincidence that the primates with color vision are the ones with bare spots on their faces and other body parts; Changizi shows that the development of color vision in higher primates closely parallels the loss of facial hair, culminating in the near hairlessness and highly developed color vision of humans. Why Do Our Eyes Face Forward? Forward-facing eyes set us apart from most mammals, and there is much dispute as to why we have them. While some speculate that we evolved this feature to give us depth perception available through stereo vision, this type of vision only allows us to see short distances, and we already have other mechanisms that help us to estimate distance. Changizi's research shows that with two forward-facing eyes, primates and humans have an x-ray ability. Specifically, we're able to see through the cluttered leaves of the forest environment in which we evolved. This feature helps primates see their targets in a crowded, encroached environment. To see how this works, hold a finger in front of your eyes. You'll find that you're able to look “through" it, at what is beyond your finger. One of the most amazing feats of two forward-facing eyes? Our views aren't blocked by our noses, beaks, etc. Why Do We See Illusions? We evolved to see moving objects, not where they are, but where they are going to be. Without this ability, we couldn't catch a ball because the brain's ability to process visual information isn't fast enough to allow us to put our hands in the right place to intersect for a rapidly approaching baseball. “If our brains simply created a perception of the way the world was at the time light hit the eye, then by the time that perception was elicited—which takes about a tenth of a second for the brain to do—time would have marched on, and the perception would be of the recent past," Changizi explains. Simply put, illusions occur when our brain is tricked into thinking that a stationary two-dimensional picture has an element that is moving. Our brains project the “moving" element into the future and, as a result, we don't see what's on the page, but what our brain thinks will be the case a fraction of a second into the future. Why Does Reading Come So Naturally to Us? We can read faster than we can hear, which is odd, considering that reading is relatively recent,


The Long Revolution

The Long Revolution
Author: Raymond Williams
Publisher: Broadview Press
Total Pages: 401
Release: 2001-03-02
Genre: Literary Criticism
ISBN: 1770481753

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Raymond Williams, whose other works include Keywords, The Country and the City, Culture and Society, and Modern Tragedy, was one of the world’s foremost cultural critics. Almost uniquely, his work bridged the divides between aesthetic and socio-economic inquiry, between Marxist thought and mainstream liberal thought, and between the modern and post-modern world. When The Long Revolution first appeared in 1961, much of the acclaim it received was based on its prescriptions for Britain in the '60s, which form a relatively brief final section of the whole. The body of the book has since come to be recognized as one of the foundation documents in the cultural analysis of English-speaking culture. The “long revolution” of the title is a cultural revolution, which Williams sees as having unfolded alongside the democratic revolution and the industrial revolution. With this book, Williams led the way in recognizing the importance of the growth of the popular press, the growth of standard English, and the growth the reading public in English-speaking culture and in Western culture as a whole. In addition, Williams’s discussion of how culture is to be defined and analyzed has been of considerable importance in the development of cultural studies as an independent discipline. Originally published by Chatto & Windus, The Long Revolution is now available only in this Broadview Encore Edition.


The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
Total Pages: 192
Release: 2017-10-03
Genre: Comics & Graphic Novels
ISBN: 0399578919

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A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.


Half-Real

Half-Real
Author: Jesper Juul
Publisher: MIT Press
Total Pages: 245
Release: 2011-08-19
Genre: Games & Activities
ISBN: 0262284138

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An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.


The Arab Revolution

The Arab Revolution
Author: Jean-Pierre Filiu
Publisher: Oxford University Press
Total Pages: 208
Release: 2011-11-23
Genre: History
ISBN: 0199898294

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"First published in the United Kingdom in 2011 by C. Hurst & Co."--T.p. verso.


American Tempest

American Tempest
Author: Harlow Giles Unger
Publisher: Da Capo Press
Total Pages: 304
Release: 2011-03-08
Genre: History
ISBN: 0306819767

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On Thursday, December 16, 1773, an estimated seven dozen men, many dressed as Indians, dumped roughly £10,000 worth of tea in Boston Harbor. Whatever their motives at the time, they unleashed a social, political, and economic firestorm that would culminate in the Declaration of Independence two-and-a-half years later. The Boston Tea Party provoked a reign of terror in Boston and other American cities as tea parties erupted up and down the colonies. The turmoil stripped tens of thousands of their homes and property, and nearly 100,000 left forever in what was history's largest exodus of Americans from America. Nonetheless, John Adams called the Boston Tea Party nothing short of "magnificent," saying that "it must have important consequences." Combining stellar scholarship with action-packed history, Harlow Giles Unger reveals the truth behind the legendary event and examines its lasting consequence--the spawning of a new, independent nation.


Rooftop Revolution

Rooftop Revolution
Author: Danny Kennedy
Publisher: Berrett-Koehler Publishers
Total Pages: 209
Release: 2012-09-03
Genre: Business & Economics
ISBN: 1609946669

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Here is the truth that the powerful Dirty Energy public relations machine doesn't want you to know: the ascent of solar energy is upon us. Solar-generated electricity has risen exponentially in the last few years and employment in the solar industry has doubled since 2009. Meanwhile, electricity from coal has declined to pre-World War II levels as the fossil fuel industry continues to shed jobs. Danny Kennedy systematically refutes the lies spread by solar's opponents—that it is expensive, inefficient, and unreliable; that it is kept alive only by subsidies; that it can't be scaled; and many other untruths. He shows that we need a rooftop revolution to break the entrenched power of the coal, oil, nuclear, and gas industries Solar energy can create more jobs, return our nation to prosperity, and ensure the sustainability and safety of our planet. Now is the time to move away from the dangerous energy sources of the past and unleash the amazing potential of the sun.