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52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 0
Release: 2020-03-23
Genre: Language Arts & Disciplines
ISBN: 9780838947340

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The engaging programs in this book will have people flocking to your library—it's all in the game.


32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 216
Release: 2021-06-18
Genre: Language Arts & Disciplines
ISBN: 9780838949481

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Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.


The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 0
Release: 2017-02-24
Genre: Language Arts & Disciplines
ISBN: 9780838915042

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As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.


Disaster Response and Planning for Libraries

Disaster Response and Planning for Libraries
Author: Miriam B. Kahn
Publisher: American Library Association
Total Pages: 172
Release: 2003
Genre: Language Arts & Disciplines
ISBN: 9780838908372

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Offers instructions on writing and implementing disaster plans for libraries.


Games in Libraries

Games in Libraries
Author: Breanne A. Kirsch
Publisher: McFarland
Total Pages: 247
Release: 2014-02-11
Genre: Language Arts & Disciplines
ISBN: 0786474912

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.


Learn Game Programming with Ruby

Learn Game Programming with Ruby
Author: Mark Sobkowicz
Publisher: Pragmatic Bookshelf
Total Pages: 274
Release: 2015-09-03
Genre: Computers
ISBN: 1680503782

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Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.


Everyone Plays at the Library

Everyone Plays at the Library
Author: Scott Nicholson
Publisher: Information Today, Inc.
Total Pages: 0
Release: 2010
Genre: Games
ISBN: 9781573873987

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"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.


The Library as Playground

The Library as Playground
Author: Dale Leorke
Publisher: Rowman & Littlefield
Total Pages: 165
Release: 2022-04-13
Genre: Language Arts & Disciplines
ISBN: 1538164329

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Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.


The Tech Set

The Tech Set
Author: Ellyssa Kroski
Publisher:
Total Pages: 1280
Release: 2012-06-01
Genre:
ISBN: 9781856048590

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Now TECH SET series editor Ellyssa Kroski brings you the field’s hottest tech gurus as they provide practical instructions and advice on everything from planning and development to marketing and metrics. Each title in the series is a one-stop passport to an emerging technology. If you’re ready to start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, you’ll want to get primed by the next ten books in the TECH SET. New tech skills for you spell new services for your users: - Use the latest, cutting-edge technologies- Plan new library services for these popular applications- Navigate the social mechanics involved with gaining buy-in for these forward-thinking initiatives- Utilise the social marketing techniques used by information professionals- Assess the benefits of these new technologies to maintain your success- Follow best practices already established by innovators and libraries using these technologies.


Putting the User First

Putting the User First
Author: Courtney Greene McDonald
Publisher:
Total Pages: 0
Release: 2014
Genre: Academic libraries
ISBN: 9780838987322

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User experience is everywhere. From your library's website to the signage by the elevators, everything contributes to the overall user experience of our patrons. Just one simple idea can transform your library: put the user first. But as you likely already know, just because something's simple doesn't mean it's easy. How best to identify, implement, and evaluate user-driven changes in order to improve physical and virtual services? The good news is that even small changes can make big headway. Putting the User First: 30 Strategies for Transforming Library Services will give you 30 hands-on strategies and practical suggestions to enable you to begin transforming your library, library services, and even your personal practice to be more responsive, effective and user-centered today.