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30-Second Maths

30-Second Maths
Author: Richard J. Brown
Publisher: Icon Books Ltd
Total Pages: 297
Release: 2012-05-03
Genre: Science
ISBN: 1848313861

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From Rubik's cubes to Godel's incompleteness theorem, everything mathematical explained, with colour illustrations, in half a minute. Maths is enjoying a resurgence in popularity. So how can you avoid being the only dinner guest who has no idea who Fermat was, or what he proved? The more you know about Maths, the less of a science it becomes. 30 Second Maths takes the top 50 most engaging mathematical theories, and explains them to the general reader in half a minute, using nothing more than two pages, 200 words and one picture. Read at your own pace, and discover that maths can be more fascinating than you ever imagined.


30-Second Maths

30-Second Maths
Author: Richard J. Brown
Publisher:
Total Pages:
Release: 2017-09-01
Genre:
ISBN: 9781785782886

Download 30-Second Maths Book in PDF, ePub and Kindle

From Rubik's cubes to Godel's incompleteness theorem, everything mathematical explained, with colour illustrations, in half a minute. Maths is enjoying a resurgence in popularity. So how can you avoid being the only dinner guest who has no idea who Fermat was, or what he proved? The more you know about Maths, the less of a science it becomes. 30 Second Maths takes the top 50 most engaging mathematical theories, and explains them to the general reader in half a minute, using nothing more than two pages, 200 words and one picture. Read at your own pace, and discover that maths can be more fascinating than you ever imagined.


30-second Maths

30-second Maths
Author: Richard J. Brown
Publisher: Icon Books Company
Total Pages: 0
Release: 2012
Genre: Mathematics
ISBN: 9781848313699

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The 50 most mind-expanding mathematical theories, each explained in half a minute.


30-Second Numbers

30-Second Numbers
Author: Niamh Nic Daéid
Publisher: 30 Second
Total Pages: 163
Release: 2020-03-03
Genre: Mathematics
ISBN: 1782408479

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30-Second Numbers highlights 50 key topics for understanding numbers and how we use them, each explained in half a minute.


Rapid Math Tricks & Tips

Rapid Math Tricks & Tips
Author: Edward H. Julius
Publisher: John Wiley & Sons
Total Pages: 247
Release: 1992-11-11
Genre: Education
ISBN: 0471575631

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Demonstrates a slew of time-saving tips and tricks for performing common math calculations. Contains sample problems for each trick, leading the reader through step-by-step. Features two mid-terms and a final exam to test your progress plus hundreds of exercise problems ranging from simple to more sophisticated. Also includes sections on ``Mathematical Curiosities'' and ``Parlor Tricks'' for math lovers.


Maths in 30 Seconds

Maths in 30 Seconds
Author: Anne Rooney
Publisher: Ivy Kids
Total Pages: 0
Release: 2017-02-22
Genre: Mathematics
ISBN: 9781782404613

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"30 fascinating topics for maths masterminds, explained in half a minute"--Cover.


30-Second AI and Robotics

30-Second AI and Robotics
Author: Luis De Miranda
Publisher:
Total Pages: 163
Release: 2019-03-14
Genre:
ISBN: 178240547X

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This comprehensive presentation of the core concepts and historical landmarks in robotics and artificial intelligence is a must-read for those who want to understand the important changes happening now in our everyday lives, in the workplace, and in our minds and bodies. What is deep in "deep learning"? Can artificial intelligence really think? What will robots really look like in the near future? Is there a new class divide between those who understand technology and those who fear it? A clear and exhaustive introduction for non-specialists, 30-Second AI & Robotics will help the reader to navigate the world of ubiquitous computers, smart cities, and collaborative robots. At last, an optimistic and friendly book about our human possibilities in the time of automata.


Miracle Math

Miracle Math
Author: Harry Lorayne
Publisher: Barnes & Noble Publishing
Total Pages: 264
Release: 1992
Genre: Mathematics
ISBN: 9780880298766

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Presents mathematical shortcut and "how to develop a calculator in your head."


The Year I Stopped to Notice

The Year I Stopped to Notice
Author: Miranda Keeling
Publisher: Icon Books
Total Pages: 192
Release: 2022-03-17
Genre: Reference
ISBN: 1785787977

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'This book is a delight ... the world is full of little surprises, momentary little fountains of pleasure and beauty, that could be visible to all of us if we learned to stop and notice as Miranda Keeling does.' Philip Pullman 'An odd, beautiful book ... Buy an extra copy to give to someone you love.' Neil Gaiman January: A man walking along Caledonian Road falls over onto the huge roll of bubble wrap he is hugging, perhaps for just this sort of situation. Inspired by her popular Twitter account, The Year I Stopped to Notice brings together Miranda Keeling's observations of the magic, humour, strangeness and beauty in ordinary life. Through the changing seasons, on city streets and on buses, in parks and cafes, Miranda notices things: moments between friends, the interactions of strangers, children delighting in the world around them, the quiet melancholy of lost items on the pavement. Accompanied by stunning watercolour illustrations from Luci Power, Miranda's poetic vignettes take us on journeys of discovery and share with us the joy of stopping to notice. September: On a sweltering, packed rush-hour train, my arm suddenly feels lovely and cool, and I look down to see a shopping bag held by the woman beside me - full of just-bought cartons of milk.


Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Author: James M. Van Verth
Publisher: CRC Press
Total Pages: 706
Release: 2008-05-19
Genre: Art
ISBN: 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.