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Be the Hero of Your Own Game

Be the Hero of Your Own Game
Author: Terri Marie
Publisher: TikiBooks.com
Total Pages: 186
Release: 2005
Genre: Self-actualization (Psychology)
ISBN: 189722205X

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Anyone can become a hero. Anyone. This book teaches you how to become the hero of your own game by using a powerful tool that changes the subconscious and builds self-esteem, ensuring you win. The book takes you through the game with both specific and general strategies to improve and win your life game, the game you choose.


The Practice Co - Volume Three

The Practice Co - Volume Three
Author: Liz Milani
Publisher: New Luminary Media
Total Pages: 138
Release: 2020-11-16
Genre:
ISBN: 9780645287721

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In 2012 I began writing (and designing) short devotional pieces. We posted them on Instagram thinking that our friends and family would politely like them. But to our absolute shock, complete strangers liked them, too. A few years on, and here we are. I never dreamed that Pocket Fuel would turn into this practice and lead me to you. I'm forever grateful for it, no matter how rudimentary and humble our beginnings were.Not too long into our Instagram experiment, we found ourselves asking deeper questions around our faith. Everything we thought we knew; thought we had a handle on; thought was secure and for always; was challenged, questioned, and stripped bare. We experienced tragedy at home, and at work. We quit our jobs as Pastors, and started from scratch (faith and vocation) in our mid thirties. But through what felt like the death of all we thought we knew and would be, we found beauty and community. Our faith has a vibrancy that it was once devoid of. And our questions and doubts? I no-longer feel guilty for having them. They are an active part of my faith.


Level Up Your Life

Level Up Your Life
Author: Steve Kamb
Publisher: Rodale Books
Total Pages: 281
Release: 2016-01-12
Genre: Self-Help
ISBN: 1623365414

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In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?


Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


The Book of Holding (Dungeons & Dragons)

The Book of Holding (Dungeons & Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter Publishers
Total Pages: 146
Release: 2020-08-04
Genre: Art
ISBN: 1984824619

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This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.


Be Your Own Hero

Be Your Own Hero
Author: Lisa King
Publisher: National Center for Youth Issues
Total Pages: 33
Release: 2020-02-13
Genre: Juvenile Fiction
ISBN: 1953945317

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Help Kids Discover Their Own Inner Hero We often teach children that heroes are famous because of something they did, but it's just as important to teach them that heroes are remembered for who they are. In Be Your Own Hero, Lisa King reveals what it takes to be a real-life hero. And it has a whole lot more to do with character and kindness than anything else! Being a hero takes having the courage to believe in yourself, overcome obstacles, and make the world a better - and brighter - place for everyone around you. And the good news is, we all can do that! It's Hero Week at school, and Quinn Wilson can hardly contain her excitement! Each day, her class will meet a real-life hero, and on Friday they get to dress up as their favorite hero from the past or present. Every other kid in the class knows who they want to be, except for Quinn! There are so many heroes she looks up to! How can she choose just one? But when Quinn's teacher, Mr. Finley, teaches the class some important truths about heroes, Quinn discovers something unexpected. In her search to find a hero in someone else, she actually finds the hero in herself!


SuperBetter

SuperBetter
Author: Jane McGonigal
Publisher: Penguin
Total Pages: 274
Release: 2015-09-15
Genre: Self-Help
ISBN: 0698185501

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An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.


Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 144
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!


Self-Gamification Happiness Formula

Self-Gamification Happiness Formula
Author: Victoria Ichizli-Bartels
Publisher: Independently Published
Total Pages: 485
Release: 2019-06-11
Genre:
ISBN: 9781073323258

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Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Read the book and learn how to motivate yourself by practicing self-gamification -- a unique self-help approach to implementing game design elements into your life. Master three skill sets to be successful in your self-motivational game design, your projects, and your life: See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.


Be Your Own Hero

Be Your Own Hero
Author: Catherine Owens
Publisher:
Total Pages:
Release: 2013-11-07
Genre:
ISBN: 9781734830200

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Your Dreams Are Still AliveThe decisions we make from our heart, using good guidance and information, are often the best ones. Our culture focuses on reactionary health care rather than proactive life decisions. Often, we wait until there is a crisis before we really address the root cause. This approach can be devastating if we wait too long to choose a positive living environment. The answer is to seek the best quality of life in our aging years.THIS BOOK WILL SHOW YOU HOW TO:?Make proactive, educated decisions versus reactive, crisis-driven decisions?Identify the key influencers and their roles in the decision process?Define independence and what it means to you